Search found 56 matches

Re: [1.2.4] SCP - Nine Tailed Fox Mod (v0.2.0 in progress again)

Good afternoon ENDSHN today I bring a collaboration of textures for version 0.2.0 :D , sorry to be to download, what happens is that I think it would be very extensive to put it aui but I show a texture to fix it to serve as an example this texture is in this video (3:11 / 6:24): [youtube]tttQqVYmy...

Re: [1.2.4] SCP - Nine Tailed Fox Mod (v0.2.0 in progress again)

Hi there! I'm the guy who talked about the " :173: " Class-Ds. So, i was messing around the NTF Mod GFX files (As i always do with every game that have its files free for changing), and i started to remake the icons for the kevlar and the ammo. Here are them: http://i.imgur.com/AtwyS3i.png http://i...

Re: Old SCPs back in a long time ago (Fan made) (Some Still There)

Question What is your favorite SCP in this topic 1-3 Which one do you hate 1-3 Have you heard of these SCPs before 1-3, 5 included Would 682 :682: or 079 :079: like theses SCPs? 1-5 Do you think SCP-3 would follow SCP-049-2/008-1 instances :0492: :REDACTED: Does SCP-049 Hate SCP-3 What would SCP-173...

Old SCPs back in a long time ago (Fan made) (Some Still There)

So I seem to look deep into the SCP Foundation's Website and I seem to have found these 5 SCP's that I've never seen before it said that these are the old SCPs that have never been recovered on the wiki and should be removed at all cost SCP-1 "The Unknown room" des: SCP-1 is a room that is located o...

Re: [1.2.4] SCP - Nine Tailed Fox Mod (v0.2.0 in progress again)

I really like your mod!. I'd like to share an idea, and if you add class-D guy types: one that has weapons (the one that already appears in the game), another that is slippery (hide when we get in touch with it) other 2 ideas would be infected One scp-008 :0492: and the other scp-049-2 :0492: Thank...

Re: [1.2.4] SCP - Nine Tailed Fox Mod (v0.2.0 in progress again)

Amazing mod! I just hope that you fix the " :173: " Class-Ds as i call them :wink: (The ones that you can't kill and bullet holes appear instead of blood) Also, can you do a "secret" ending where SCP- :682: escapes the facility completely and NTF-Unit- :REDACTED: (your character) finds a way to sto...

Re: [1.3.7] "Project Resurrection" Mod (V.2.5 RELEASED)

SCP - Containment Breach: Project Resurrection Mod V.2.5 (No Base Game) is available! Check at the first page! EDIT: http://i.imgur.com/7o7b3pM.jpg I thought SCP-1079 was a flat shape but when I looked it up a bit more, it was actually a sphere shape. thanks for showing a preview image, Sorry, I co...

Re: [1.3.7] "Project Resurrection" Mod (V.2.5 RELEASED)

I actually heard of this secret "You Can't Escape" I think that is what it says, but either way that is pretty cool how you brought that creepy event back, that's cool :wink: that event was in one of the old versions of SCP-CB, I'm really excited for the next update on July https://pp.vk.me/c622031...

Re: [1.3.7] "Project Resurrection" Mod (V.2.5 RELEASED)

I actually heard of this secret "You Can't Escape" I think that is what it says, but either way that is pretty cool how you brought that creepy event back, that's cool :wink: that event was in one of the old versions of SCP-CB, I'm really excited for the next update on July https://pp.vk.me/c622031/...

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