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Re: Barotrauma Extended v8.1

New mod update, lads! Here's the changelog: Mod Changes: -Added ship logos for a number of bte stock submarines. There are seven in total. -Added a new light, Small Lamp. As the name suggests, it's a 16x16 pixels lamp. -Added two new upgrades for underwater scooters. First one improves battery effic...

Re: Barotrauma Extended v8.0

Alright, kids. New mod update for today. Here's the changelog: Mod Changes: -Added a new male and female head for human characters. -Added two new static containers, small locker and steel safe. They are small versions of the steel locker and secure locker, respectively. -Edited Steel lockers, secur...

Re: Barotrauma Extended v7.9

Ok, lads. New update for today. Here's the changelog: Mod Changes: -Added a new findable piece of paper with a drawing on it. -Added a custom sound for the Breaker Component and increased its range. -Increased all damage outputs in fired saw blades. Their AoE range has been increased too. -Increased...

Re: Barotrauma Extended v7.8

It's update tiem, kids! Here's the changelog: Mod Changes: -Added a new hardware, Breaker Component. It's basically a Circuit Breaker. It's used to protect a power grid from power spikes or overloads. -Added a new Submarine, Vellamo I. It's a downgraded version of the Vellamo II for those who want a...

Re: Barotrauma Extended v7.7

Cook used to be the most OP class in the mod but very few noticed this. Prepared food was strong enough to make you survive fire or being shot. They are still useful evn after the huge nerf I gave them. Also, I tried to make a cuff breaking mechanic but it's not currently possible with the xml files...

Re: Barotrauma Extended v7.7

Alright, ppl. It's update time. Here's the changelog: Mod Changes: -The mod is compatible with v0.8.2.1 of the game. -Added a new chemical, Cyanide. It's similar to sufforin but it also affects other creatures. Its effects are almost immediate and will also slow down characters. -Added a new mission...

Re: Barotrauma Extended v7.6

New mod update, lads. I was gonna skip this sunday but I found some pretty serious issues that needed to be patched. Here's the changelog: Mod Changes: -Added a new payload, Sonar Charge. It's an electronic device that will attract certain creatures with powerful sonar ping noises. -Replaced the son...

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