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Re: !!!!!!NEW UPDATES!!!!!!!!

He was removed because even if you did escape the breach, he would stalk you to death, and he would drive the player insane... But considering the amount of space put between himself and the facility, the less common the sighting. Also, if the war-heads went off, then the cowbell would be destroyed...

Re: Dev Topic

Here's some things that should happen when the player is bleeding: When the player finds a SCP, he should get a outburst of adrenaline, negating the bleeding effects for the time the SCP is chasing the player. That way the player shouldn't be incapacitated to run from SCP-173 or 106, maybe the effe...

Re: Does anyone else do sound/tex mods?

I just edited the models in Blender (Importing the SCP .3ds models and making my own and then exporting back out and overriding). What .3ds models? Where can I find these? (Any more besides the one coming with your mod Mirocaine?) Anyways, I cannot believe you did that.... I can see why you wanted ...

Re: Steam Overlay

TheEngiGuy wrote:However, the Steam Overlay works fine in SCP except when I am in the menu and when I pause the game.
Mmm, I wish this worked for me, I can't start the game with Steam. I get a memory access violation, even with SCP-087-B.

Re: !!!!!!NEW UPDATES!!!!!!!!

\ And he was very buggy. Also, 650 will most likely repalce 513 too. That is because he wasn't made in-depth. All 513-1 was is a decal. No model, just a PICTURE. \ I think Reg got rid of 513-1 because of the situation that D-9341 would be in. 513 would most likely just drive you to ultimate insanit...

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