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Re: I need help with modding

in most of your items you use type="OnUse"/> i want make sound when on pickup item. it will be type="OnWhat"/>. Those "type" attributes are used for determining when to apply some sort of effect. There are a few types to choose from, but OnWhat is not one of them - here's a list of the types: Alway...

Re: I need help with modding

The items are saved and loaded based on the name of the item, so if you rename an item (instead of creating a new one with the new name), all of those items will disappear from the existing subs. You could either edit the submarines and add some of those new items manually, or open the submarine fil...

Re: v1.3 Update

Looks like my (or in this case our) estimations were off as usual... There's still a bit of work to do with the new additions and unfortunately everything won't be ready by the end of this month. However, most of the new features are looking good now and just need some more polishing, so I'm 98.15% ...

Re: Map Generation Logic

I would advise against converting the algorithm as-is. What it does is really not that complicated, and there are much less convoluted (and less bug-prone) ways to generate a similar map. RogueBasin has some good articles and tutorials about procedural level/dungeon generation that might be useful. ...

Re: scp mod

Cridone wrote:And then when you finally make the model you want, just used it in 3DBlitz or 3DBlitzMax.
Unless skylorosxp wants to rewrite the entire game in BlitzMax, I'd recommend going with Blitz3D

Re: Carp

<?xml version="1.0" encoding="utf-8" ?> <Character name ="carp" humanoid="false" health="225" doesbleed="true"> <sound file="Content/Characters/Crawler/attack1.ogg" state="Attack" range="500"/> <sound file="Content/Characters/Crawler/attack2.ogg" state="Attack" range="500"/> <sound file="Content/Ch...

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