Search found 1822 matches

SCP-151 a.k.a. The Water Painting

SCP-151 Requires A Level 5 Keycard (Or The Player Can Teleport To SCP-151) To Enter, Outside The Containment Doors Is A Document Of SCP-151, When The Player Enters SCP-151, SCP-151 Will Only Cause Death If The Player Stares At It For 20 Seconds, Then The Water Comes Out Of The Painting And Attempts ...

Re: SCP-106 Jail Escape.

Serimah wrote:The best solution for that issue is to leave the Magnet ON at all times. Just turn on Sound transmission and break the Femur. That's it.
He'll spawn and remain inside unless of course you turn the Magnet OFF.
Cool. :ugeek:

Re: Containing 106

Glitch wrote:I'm not sure, it could be a bug, or maybe you have to contain him before the screen goes black. I don't go there because of that lure subject.
Well THERE IS THIS BUG That When I Contain SCP-106 I Have To Turn The Electrical Reboot Back On But SCP-106 Starts Chasing Me For Some Reason

Re: SCP Suggestions General

ey Reglias I Have An Idea For A New SCP, Guess What SCP I'm Talking About, Here's A Hint: "appears as face with no visible pupils, nostrils, or mouth."-The SCP Foundation, If U Guessed It Was SCP-087 And SCP-087-1 Your Correct! Since I Don't Want To Make A Model Of SCP-087 And SCP-087-1, Can You Be ...

Re: SCP Suggestions General

Ideas For SCP-1981: SCP-1981's Chamber Requires A Level 5 Keycard (Or The Player Can Teleport To SCP-1981) To Enter, Just Like SCP-372, SCP-1981 Will Blur When The Player Watches The RONALD REGAN CUT UP WHILE TALKING But Dosen't Kill The Player, In SCP-1981's Chamber, There Is A Document Of SCP-1981...

SCP-1981 And SCP-1997

Ideas For SCP-1981: SCP-1981's Chamber Requires A Level 5 Keycard (Or The Player Can Teleport To SCP-1981) To Enter, Just Like SCP-372, SCP-1981 Will Blur When The Player Watches The RONALD REGAN CUT UP WHILE TALKING But Dosen't Kill The Player, In SCP-1981's Chamber, There Is A Document Of SCP-1981...

Go to advanced search