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Re: A compilation of a few bugfixes (for version 1.0.4)

risingstar64, may I have permission to use your source code for my nanomod? I'm just donna do tinny-tiny edits for my SCP: Eric Breach mod (since I just got Blitz3D yesterday). Also, do you know by any chance of an easy way to copy-paste code from an older version of a source code to a newer one (I...

Re: A LOT of V1.0.4 Windows 8 bugs

If I die via something from 294, whenever I load the save I immediately die the same way. This is fixed if I restart. This is due to the fact that DeathTimer is not stored in the save file, meaning the game will not remember if you are about to die, and will not change DeathTimer when you activate ...

Re: A compilation of a few bugfixes (for version 1.0.4)

Just wanted to bump this thread to let people know that a few small changes have been added addressing a few of the concerns with version 1.0.4. Also, vsync is now an officially supported option rather than being bundled with framelimit (note that to exceed your refresh rate you must set framelimit ...

Re: [1.0.4] 939 Room May Catalyze 860-Type Bug in 106 Room

Hmm. I can't imagine risingstar's new code would have an impact on my test. Anyway, it's not a permanent bug because I managed to fix it by playing around with the bump mapping on/off. Thanks for looking into it. Your input is much appreciated lumix. :) I guess room106 just has an independent bug.....

Re: [1.0.4] Large Testing Chamber MAV

I just got back and added my fixes to my compilation thread http://scpcbgame.com/forum/viewtopic.php?f=6&t=4053&p=87081#p87081 you can download the file directly here http://www.mediafire.com/download/m0u935kz6i54vr8/scp+containment+breach+bugfixes.zip Please let me know if this fixes the issues add...

Re: [1.0.4] Large Testing Chamber MAV

Thank you for the detailed bug report! Like Monoclebios said it really is a breath of fresh air to see useful reports that are descriptive and contain meaningful steps that can be used to recreate the issue. I threw together a fix for the DNA scanner and the 079 message MAVs described above, but I d...

Re: SCP 682 Model

How did you get the model to be so smooth? I made a model for SCP-2300, but it looks a little bit rough. (It's my first model though) http://i.imgur.com/s1BfUNm.png http://i.imgur.com/i295Poq.png http://i.imgur.com/oQ613ca.png Not sure what modeling program you are using, but there are a few things...

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