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Re: Steam allows Workshop creators to charge for mods

Funny, I thought the point was to modify something for whatever purpose the creator of the mod chooses, but no, apparently the point of a mod is just to be free. Also, any one charges a dollar for a reskin is just being stupid and they shouldn't be surprised when nobody uses it...... wait a minute,...

Re: Steam allows Workshop creators to charge for mods

Don't see this ending too well for Valve, the idea's prettyyyy dumb and goes entirely against the point of mods to begin with. While I don't have a problem with people who put a lot of time and effort into their work getting paid, this is the Steam Workshop we're talking about here. Optional donatio...

Re: Hunger Games Simulator Thread

These were some of my favorites from CommanderPro's configuration. http://puu.sh/hlg2T/4dea3341bf.png http://puu.sh/hlgOR/6523f0eec9.png http://puu.sh/hlgUV/871bd1284e.png D-9341 eliminates the indie horror competition: http://puu.sh/hlgtN/a5aab37dc8.png http://puu.sh/hlgv0/2010453f0c.png http://puu...

Re: SCP-066 bug

Moved to bug reports. But yeah, 066 is only supposed to spawn in the Cafeteria, and may roam freely, but even if it made its way all the way to Light Containment, I don't see how'd it'd make its way down the elevator. Presumably a glitch, there's a lot of weird stuff going on in that area actually, ...

Re: Irrlicht Port

For the same reason, I'm thinking of getting rid of or changing 008, 012, 035, 372, 513, 714, and 1025. Some of these may be scary, but they're so easy to miss it's like they're not in the game at all. That way of working is kind of backwards, honestly. You might as well leave out 294, 895 and 970,...

Re: The Great SCP Page

This is a very well made thread indeed! I've also had the idea floating around as well, however, it was more of a community task where people systematically go through the list and put every SCP on a certain tier for practicality in the game. The CEIPA format might be confusing at first glance to so...

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