Search found 52 matches

Re: Improved intro

I've introduced a whole variety of friends to SCP:CB and have a few notes to share on their experiences: Everybody dies to SCP-173 once he's activated in the intro on their first time, and often the next 5 times following. This serves to desensitize players to SCP-173 by the time they leave the star...

Re: Model Requests

This SCP could make a brilliant addition to the game, if through some scripted sequence where another Class D or Guard gets exposed to it during the breach (and the player gets to witness their conversion), then interact with 035. Maybe 035 can be employed to trick the staff into allowing you to pro...

Re: My First Time

Very fun to watch! Here are some tips: The radio receiver needs to be combined with a battery before use, just like the S-Nav. It might be a good idea to listen to the banter on the radio for a helpful clue. To confirm, keycard Omni is in fact the only keycard that you need, once you have it. The ga...

Re: Memory Access Violation

Krywk wrote:While it is true the engine is f***ing old, the game is being rewritten in C++ and there's a possibility of ports for Mac and Linux, and also more compatibility and optimization of performance in Windows.
Really? By whom? And since when?

Re: Refactored NPC AI Project

[ Update ] I've split up the game code into a lot of small files, and dealt with a weird duplicate naming bug where the compiler parses the code in a way doesn't match the way includes work 1:1 (thinking that variables in parallel scopes are being declared on top of each other). I'm working on imple...

Re: Quick Console/Hud Mod

I would request that you consolidate all the npc spawning and enable/disable commands to "spawn x", "enable x", "disable x". Also include some macros like "enable all", or "disable all". That way, someone could test an SCP in isolation with few commands from the start of a game, such as: disable all...

Refactored NPC AI Project

Hello everyone! I've been a huge fan of SCP:CB since I first laid eyes on it back in Halloween, and just last night I started delving into the source code with this grand idea that I should find something to try to improve, then release here to see if it's worth any salt. So anyway, I decided to loo...

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