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Re: SCP Suggestions General

While we are on the topic, why couldn't Slender Man be in the SCP game? I'm sure if he'd ask for permission the original creator of Slender wouldn't mind. SCP is about containing dangerous entities and keeping the planet in check, so why not? It's not cannon. Slender Man is not located in any of th...

Re: SCP Suggestions General

While we are on the topic, why couldn't Slender Man be in the SCP game? I'm sure if he'd ask for permission the original creator of Slender wouldn't mind. SCP is about containing dangerous entities and keeping the planet in check, so why not? It's not cannon. Slender Man is not located in any of th...

Re: SCP Suggestions General

I have some suggestions for SCPs. SCP 513 "The Cowbell" I think you should try it again, using these mechanics. You can find 513's chamber. Inside the chamber is 513. Once you see it, the game will play sounds of 513-1 being nearby. If you pick up 513, you will start seeing him occasionally. If you ...

Re: SCP 513

I mean, you wouldn't need to pick it up for any reason, much less ring it. You could put the note under it "you've seen it, now he can hear you. You've touched it, now he can see you. NEVER ring it. If you hear it, he can touch you." And in the first, he couldn't kill you or anything. He was more of...

SCP 513

Why was 513-1 removed? I never actually encountered it in the old version of the game, so I don't know how it worked. But it's the one that, personally, scares me the most. I think you should try it again, using these mechanics. You can find 513's chamber. Inside the chamber is 513. Once you see it,...

Re: 096 Suggestions?

I suggest the use of 339 in stopping 096. You find 339 and carry it in its soundproof case. When you find 096, you take set it down and take off the case. Look at 096's face. Then stand perfectly still. The noise made by 096 would activate it, and 096 would be running, causing 339 to kill it. Then y...

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