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Re: How do I get started?

We have a lot of SCP's in game that is true, and yes there can be a problem with too many SCP's diluting the experience and making the game feel "gamey". But if someone wants to spend their time making a mod of whatever SCP they want, why should we decry that as a waste of time and useless? Mods tha...

Re: SCRAMBLE gear?

If SCP-096 was a more prevalent SCP in game I would support this idea as an end game item, but as it stands he only makes one or two appearances in game and is relatively easy to avoid if you know what you are doing. The MTF already comment on equipping SCRAMBLE gear when they encounter SCP-096 howe...

Re: D-Class Promotion?

D-Class is typically for life, while it is stated that a D-Class is "executed" at the end of the month there are some theory's that in reality they are just relocated around sites at the month mark, pointing to the fact that executing an entire workforce every month is unsustainable. There are some ...

Re: Model Requests

I for one would welcome any alterations to existing SCP's to make them look more authentic and, well, scary. Lets please stop slinging shit at people offering to help and getting into pointless arguments, I think if Regalis was given a higher quality model he would pick it over one he bought earlier...

Re: Improvement of the gameplay

I would like to see a slightly expanded health system that follows a similar approach to games like Neo Scavenger, however a simple "out of 100" health system does not fit SCP:CB. Honestly though we are aiming for a authentic experience, a realistic experience would be somewhat awkward with the SCP ...

Re: The current GUI

I always particularly liked Resident Evil 3's Inventory Display. http://4.bp.blogspot.com/-A9sT4_8QDHE/UKE14FR5pOI/AAAAAAAACG4/7d_IWE-Qh8o/s640/re1.jpg It might work? But it would pretty much block off most of the screen. It could add special menus like estimated player health when items are found. ...

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