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Re: SCP-294 liquids

Why would you drink any liquids if none have positive effects? [Super Powers|Powers|Superhuman] color=242,242,126 alpha = 0.4 glow = true sound=SFX\294\slurp.ogg dispensesound=SFX\294\dispense3.ogg lethal = false message = You feel exactly the same. stomach ache = false This drink sets the superhum...

Re: SCP-294 liquids

[champagne] ;color = 245, 202, 10 ;alpha = 0.5 ;glow = false ;sound = SFX\294\Slurp.ogg ;dispensesound = SFX\294\dispense1.ogg ;lethal = false [Orange|Orange juice] ;color = 247, 153, 2 ;alpha = 0.9 ;glow = false ;sound = SFX\294\Slurp.ogg ;dispensesound = SFX\294\dispense1.ogg ;lethal = false ;mes...

Re: SCP-294 liquids

Let's have some fun jejeje [Wood] ;color = 170, 135, 88 ;alpha = 1.0 ;glow = false ;sound = SFX\Cough1.ogg ;dispensesound = SFX\294\dispense3.ogg ;lethal = false ;vomit=true ;message = I'm going to throw up! It's chipped wood ;damage = 1 ;stomach ache = true [Charizard] ;color = 210, 70, 46 ;alpha =...

Re: [Suggestion] Adding Levels

At the beginning of the game you see an observation deck above the level the player is in, I'd imagine this deck being connected to offices and labs. So my idea of the facility leveling would be: 1.Surface 2. Lot of elevator 3. Lobby area, including rooms like a break room and cafeteria 4. Research...

Re: [Suggestion] More traps

Watch tower/spotlight trap: So I was looking into a trap that would require the player to be stealthy in a high-risk situation, this is what I came up with, a sort of watch tower with an MTF overlooking a courtyard: http://i39.tinypic.com/opafrq.jpg Also the empty area could be some sort of walled ...

Drinks for 294

Well, now that 294 is going to be implemented, we need drinks. I remember that someone (I think it was Steelpoint) posted about it and made a layout, but I can't find it. Let's retake it and make a lot of possible drinks. Instead of a layout, it would be better if Regalis posted the source code of t...

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