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Re: SCP-939 Improved Animations

You know if you wanted to redo the animations I could of given you the original .blend But it's alright these look great, animating isn't my strong point anyhow, perhaps when I finish SCP- :REDACTED: and SCP- :REDACTED: for the Fall update I'll let you animate them. :106: Ok. Thanks, bro. I'd be ha...

Re: SCP-939 Improved Animations

You're welcome, bruh. How long have you been doing animations? You could SERIOUSLY improve some stuff around here. Yeah, for example, I'm thinking about the Zombie Guard animations, when they walk they still walk just like if they had a P90 in their hands, they could have some real zombie animation...

Re: SCP-939 Improved Animations

In my personal opinion, SCP-939's current in-game animations are a bit to unnatural and robotic in nature. So, I converted SCP-939's model back to blender and redid most of the animations. The model's natural movements are aided by it's feet, which are IK bones. Here's the model if you guys want to...

SCP-939 Improved Animations

In my personal opinion, SCP-939's current in-game animations are a bit to unnatural and robotic in nature. So, I converted SCP-939's model back to blender and redid most of the animations. The model's natural movements are aided by it's feet, which are IK bones. Here's the model if you guys want to ...

Re: A better model for SCP-178-1

It could definitely use more improvement, but it looks nice. It's hard to know SCP-178-1s appeareances in the first place since the article does not detail much, but if it's going for 'arthropod' look, maybe you could start by making the body a lot more "segmented" but tighly packed and kinda "swol...

Re: A better model for SCP-178-1

Anyway, I tested the model out in-game, and there were no lag spikes whatsoever. It's very safe to use. That depends on what computer you are using, I'm guessing. If you have a Windows XP that's been used for 9 years, it would probably have some effect. I use 8.1. Anyway, the model itself works wel...

Re: A better model for SCP-178-1

The torso and the pelvis both look like they are punched wads of playdoh. That's because the torso is segmented. Anyway, I tested the model out in-game, and there were no lag spikes whatsoever. It's very safe to use. That depends on what computer you are using, I'm guessing. If you have a Windows X...

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