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Re: SCP-860-1 (The Forest)

But what do we do about the player blinking automatically when entering the forest? That kinda spoils it and or just ruins the mood somehow. There some things we can do to make the effect fully seamless, such as replacing the 2D sprite with a box with the forest's texture (players won't notice this...

Re: SCP-860-1 (The Forest)

But what do we do about the player blinking automatically when entering the forest? That kinda spoils it and or just ruins the mood somehow.

Surley it is supposed to be like that due to teleportation but why not a little fog or something in your eyes like if you get pushed into it?

Re: SCP-860-1 (The Forest)

So, this will be used for when the player opens the door before they enter it? Because it still looks like a sprite (or maybe it's the picture that's screwing me over) It's hard to tell what's actually happening in the screenshot. Basically, the forest is rendering as if the player was already in i...

Re: SCP-860-1 (The Forest)

Enma Ai wrote:-Answer-
As much as i agree on number 2. noclip is barley used, but as a player of SCP i usually use noclip because i don't want to bump into 096. As for him breaking the door where 860 was placed in, do you mean the wooden door where 860-1 IS at or the containment door for the chamber of 860?

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