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Re: Irrlicht Port

Cridone wrote: If you're saying those are useless too, then yes.
A key that opens all doors- including keypad locks- without having to go to 106's dimension isn't useful? Whatever you're on, give me some.

Re: Irrlicht Port

Nice job everyone for ignoring the troll but I've got one thing to say:
General_101 wrote:BOH is only cool for about 10 minutes before you realize all it does is add more useless rooms that clutter the map with a bunch of pointless SCPs that don't help or really threaten you.
SCP-005 and SCP-038.

Re: The Great SCP Page

You missed out SCP-022 ;)

Personal favourite of mine. Can't really implement it because the containment area isn't on an SCP site, but barring that small bit of lore, it'd be great to implement.

Re: Irrlicht Port

I'm sure that with some clever (read: dark cybermancy) tricks you could load up script files in Blitz3D and have them interact with each other without any need for precompilation, making SCP:CB a dried husk without any mods to beef it up. There is indeed a B3D plugin that allows scripts but I could...

Re: Irrlicht Port

Why is the BoH mod so special? Because if someone is going to go to the trouble of porting a game to a new engine, they may as well port over their own mods too; why overwork themselves with porting mods that aren't their's? When you make a port of SCP:CB, you can port over whoever's mod you like :...

Re: Irrlicht Port

"Yeah it's SCP...BUT YOU'RE FORCED TO PLAY MY MOD WITH IT". Generally this would be resolved by having an "Extended mode" option in the console that adds in the extra things. At least, that's how I would do it. Add several checks in the code that just go "if(extendedmode == true) loadBoHStuff();" a...

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