
Enjoy!
~Danivity
I will say that my main concern for this game continues to be longevity and replayability, it seems for now all the player does is run away and shoot SCP-682 in a set of similar looking corridors, nice looking ones granted. I apologize if this has already been asked, but what else can the player do aside from run away, shoot and contain SCP-682? Considering that this is a containment breach I would imagine that SCP-682 is not the only SCP on the loose.1. Weapon sway from movement: When the player is moving with their gun aimed forward I think the gun is wavering far too much, I would also say that when the player sprints that their gun is lower on the screen.
2. Lack of variety in map design: While I can't make a full assessment on this, I will say that there is seemingly a lack of differing environments to move in, it seems the only area the player is in is a large set of corridors that are double the size of SCP-682, it would be nice to see different environments.
That also ties in to something I saw in the video, during the first part before the first death, I though that I saw the player attempting to run into a doorway to avoid SCP-682, however due to the quality I saw that the player only tried to hide in a corner. It would be nice for the player to move into smaller rooms such as research labs and the such.
Nice work, Divinity. Looking forward to the release.Divinity wrote:http://www.youtube.com/watch?v=Y7droIcE ... 75&index=6
An update video for you all, we have addressed a lot of the feedback, so if there is something that you would like to comment on, please check our facebook before hand, thank you, and I hope you all enjoy![]()
~Danivity