I agree with animations, I will however be making a HUD soon, once we get a bunch of things donemrpeanut188 wrote:Divinity, I still think you need a weapon's animator. I've been pretty busy for the past few months, so I can't do anything.
But, you are in bad need of a HUD, and I can make one. Not very hard to create a dynamic image in C++.

Also, an idea I would like to share with you, SCP682 fans, let me know if you think this could be possible.. Welp, here goes nothing :
Okay, so a lot of people want smaller type enemies that can be killed, and I thought I could address everyones wishlist while technically still only having one enemy in the game; 682. So in the Q+A video with GamingMediocrity I talked about smaller 'safe corridors' that you could go in to get away from 682 as he can't fit in them.... BUT... What if I said, that if you stay in there for too long, SCP682 can re animate and regurgitate Class-Ds and Mobile Task Force members that he has absorbed, and send them into the corridors to try and kill you or drag you to him....
Just to clarify, these re animated zombie type things will be very fast, use melee and sound somewhat similar to the zombies from Half Life 2, where they beg you to kill them and what not... Creepy, huh?
Ideas ideas.... What you think? I wouldn't add it in if people found that it wouldn't be accurate alongside his file, I'm just 'brain storming'
~Danivity