Re: Six-Eight-Two

#251
garbo wrote:
Agent Shlocky wrote: Perhaps tentacles could sprout out of his body and seek you out, then when you shoot them, they'd retreat?
That reminds me Umbrella Chronicles, so... I disagree at all
Umbrella chronicles? Is that a RE game? Did you not like the enemies or something lol?

Re: Six-Eight-Two

#252
garbo wrote:
Agent Shlocky wrote: Perhaps tentacles could sprout out of his body and seek you out, then when you shoot them, they'd retreat?
That reminds me Umbrella Chronicles, so... I disagree at all
Umbrella chronicles? Is that a RE game? Did you not like the enemies or something lol?

Re: Six-Eight-Two

#257
Hai there guys! Long time no see! Another update here, as well as some text about what's new and all that since the video update, hope you all love!

------Added------
-You can now contain 682 and drown him in acid!
-Shooting the switches to close doors (We had to remove them for re coding earlier in development)
-SCP_682 can now bust open doors
-Weapon Sway (The gun rotates/moves in the direction you're moving your mouse)

------Improved------
-The alarm noise now drowns out and gets quiter the further away you are from the containment room (This was annoying for a lot of people, it is now less, well, annoying)
-682 AI no longer gets stuck and derps out
-Improvements to animations and optimisations on models
-Less lag in online/LAN co op games

------Removed------
-The texture for the containment room is gone, because it was so dark that you could not see your hand in front of your face, let alone the giant lizard trying to eat you

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They were, disgusting.

Divinity website : http://divinitystudios.webs.com/

Re: Six-Eight-Two

#259
Wow has the game developed since I last saw a vid on it! Looks pretty interesting actually, might have to give it a go! :)

There are so many awesome and twisted possibilities with 682. Keep at it man.
"Yes, it's a goddamn nuke, but if 682 survives and adapts we'd be boned beyond belief."
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