Umbrella chronicles? Is that a RE game? Did you not like the enemies or something lol?garbo wrote:That reminds me Umbrella Chronicles, so... I disagree at allAgent Shlocky wrote: Perhaps tentacles could sprout out of his body and seek you out, then when you shoot them, they'd retreat?
Re: Six-Eight-Two
#252Umbrella chronicles? Is that a RE game? Did you not like the enemies or something lol?garbo wrote:That reminds me Umbrella Chronicles, so... I disagree at allAgent Shlocky wrote: Perhaps tentacles could sprout out of his body and seek you out, then when you shoot them, they'd retreat?
Re: Six-Eight-Two
#254Hey guys, thought I would post a funny lil video for you all, be warned, there is language, but oh well 
http://www.youtube.com/watch?v=VENAKqzCYNs
~Danivity

http://www.youtube.com/watch?v=VENAKqzCYNs
~Danivity
Re: Six-Eight-Two
#256WHOAH, co-op mode! Wonder how that would be used in this game 

"Yes, it's a goddamn nuke, but if 682 survives and adapts we'd be boned beyond belief."


Re: Six-Eight-Two
#257Hai there guys! Long time no see! Another update here, as well as some text about what's new and all that since the video update, hope you all love!
------Added------
-You can now contain 682 and drown him in acid!
-Shooting the switches to close doors (We had to remove them for re coding earlier in development)
-SCP_682 can now bust open doors
-Weapon Sway (The gun rotates/moves in the direction you're moving your mouse)
------Improved------
-The alarm noise now drowns out and gets quiter the further away you are from the containment room (This was annoying for a lot of people, it is now less, well, annoying)
-682 AI no longer gets stuck and derps out
-Improvements to animations and optimisations on models
-Less lag in online/LAN co op games
------Removed------
-The texture for the containment room is gone, because it was so dark that you could not see your hand in front of your face, let alone the giant lizard trying to eat you

------Added------
-You can now contain 682 and drown him in acid!
-Shooting the switches to close doors (We had to remove them for re coding earlier in development)
-SCP_682 can now bust open doors
-Weapon Sway (The gun rotates/moves in the direction you're moving your mouse)
------Improved------
-The alarm noise now drowns out and gets quiter the further away you are from the containment room (This was annoying for a lot of people, it is now less, well, annoying)
-682 AI no longer gets stuck and derps out
-Improvements to animations and optimisations on models
-Less lag in online/LAN co op games
------Removed------
-The texture for the containment room is gone, because it was so dark that you could not see your hand in front of your face, let alone the giant lizard trying to eat you

Re: Six-Eight-Two
#258Aaaaaw yeah.
Can't wait to use my epic skills and handsomeness to overcome that beast and drown him in acid.

Can't wait to use my epic skills and handsomeness to overcome that beast and drown him in acid.
Re: Six-Eight-Two
#259Wow has the game developed since I last saw a vid on it! Looks pretty interesting actually, might have to give it a go!
There are so many awesome and twisted possibilities with 682. Keep at it man.

There are so many awesome and twisted possibilities with 682. Keep at it man.
"Yes, it's a goddamn nuke, but if 682 survives and adapts we'd be boned beyond belief."


Re: Six-Eight-Two
#260Since you said 682 could adapt couldn't you add SCP-515-ARC But make him burn proof after 2-3 exposures?