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Re: (W.I.P) Mirror's Edge: Containment Breach

Posted: Wed Apr 23, 2014 6:27 pm
by Abincyprus
Thanks for the support.

Good news, managed to replace the load screen, rename level names in the menu and finished the GATE A ending. The game mod will be semi-linear with sandbox level areas with non-linear levels(not like Mirror's Edge's campaign) if I won't play with the level save stuffs. Lots of rooms have already been made. Will try to make it as close to the original CB... I will try to experiment more with modifying game files (don't really care about the base game, since everything is replaced).

Edit: Added custom bot templates, making MTFs will be 500% easier to make.
Edit2:
Image
Works only in editor... Derp.

Re: (W.I.P) Mirror's Edge: Containment Breach

Posted: Thu Apr 24, 2014 2:52 am
by Twitch-A-Twitch!
Wow, this looks absolutely amazing! I can't believe I've never heard of this!

And you did this with the broken Mirror's Edge editor? That is amazing! :D

I've done a lot of work with UDK/Unreal 3, and I actually just bought Unreal 4 too. Let me know if there's any way I could help! I'd be all over it in a heartbeat!

Looking forward to seeing more from ya! :)

Re: (W.I.P) Mirror's Edge: Containment Breach

Posted: Thu Apr 24, 2014 5:27 am
by DrMedicVG
Might i say again nice work that yo uare doing here, does this replace the whole game (or will) cos ill do a series on :REDACTED: on it if you want me to, of course when the right update is out, could i have a download link cos i couldnt find one so i can test it out ingame? thanks :049:

Re: (W.I.P) Mirror's Edge: Containment Breach

Posted: Thu Apr 24, 2014 7:56 pm
by Abincyprus
I don't know if the load screens should have lore placed in them, next to images. Load screen design wanted. :)

Re: (W.I.P) Mirror's Edge: Containment Breach

Posted: Thu Apr 24, 2014 10:00 pm
by ++Focus++
Abincyprus wrote:I don't know if the load screens should have lore placed in them, next to images. Load screen design wanted. :)
I could do something with Paint.NET and GIMP (and maybe Microsoft Paint if needed). Just PM me what you need and I'll try to make it.

Re: (W.I.P) Mirror's Edge: Containment Breach

Posted: Fri Apr 25, 2014 10:28 am
by Abincyprus
Note: Mirror's Edge is on Unreal Engine 3. I've got UE4 with 1 month license, but I'm not using it. Also the files I'm sending through PMs are files which unlock the editor on Mirror's Edge.
++Focus++ wrote:
Abincyprus wrote:I don't know if the load screens should have lore placed in them, next to images. Load screen design wanted. :)
I could do something with Paint.NET and GIMP (and maybe Microsoft Paint if needed). Just PM me what you need and I'll try to make it.
Never use MSPaint.
PM if you got a nice suggestion, will credit you.

Re: (W.I.P) Mirror's Edge: Containment Breach

Posted: Fri Apr 25, 2014 11:45 am
by kingjulien22
I probably missed this,but do you plan to have opposing factions like the CI or Serpent's Hand? :?:

Re: (W.I.P) Mirror's Edge: Containment Breach

Posted: Fri Apr 25, 2014 12:09 pm
by Abincyprus
[youtube]/watch?v=JdGFIJ6r7Ac[/youtube]
kingjulien22 wrote:I probably missed this,but do you plan to have opposing factions like the CI or Serpent's Hand? :?:
Yeah, the breach involves around the last surviving CI agent.

Re: (W.I.P) Mirror's Edge: Containment Breach

Posted: Sun Apr 27, 2014 8:40 pm
by Twitch-A-Twitch!
A working blink meter?

I just got here and I can already tell you will never cease to amaze me <3
Absolutely incredible! :D

Is that solely through kismet or is there a way to access Unrealscript too?

Re: (W.I.P) Mirror's Edge: Containment Breach

Posted: Sun Apr 27, 2014 11:31 pm
by Brunou8
Abincyprus wrote:-snip-
It looks good. I guess the bar lowers at that speed only because it is a test, right? Anyways, I'll be waiting for the next update.