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Re: Six-Eight-Two

Posted: Mon Jun 23, 2014 8:18 pm
by QAZ
Its safe to say the project is dead if Divinity shows no signs of life,maybe even safe to say he is dead.

Re: Six-Eight-Two

Posted: Wed Jun 25, 2014 3:44 pm
by Divinity
I am alive! Unfortunately I started my university course and that complicated a lot and we had to put things on hold, but I'm back now and we should start seeing progress again, first thing is first, we will be changing up a few models we already have (having gone to uni there are many improvements we can make), so, what kind of weapons do you see the MTF guards using? Standard MP5s? M4s? ect ect... its nice to be back!

~Danivity :682:

Re: Six-Eight-Two

Posted: Wed Jun 25, 2014 4:05 pm
by Akatos
Glad to hear to from you!
For the weapons, I think the current one is fine, however, did you think about adding rocket launchers? :gasp: Lol, just a joke.

Re: Six-Eight-Two

Posted: Wed Jun 25, 2014 4:34 pm
by Divinity
Eh, well I'll still be making changes to it, its overall very high poly and I've done nothing with the texture, so I'm gonna remodel and make some changes I suppose, it's good to be back to be honest, dealines have gone straight to my head xD
~Danivity :682:

Re: Six-Eight-Two

Posted: Wed Jun 25, 2014 7:33 pm
by kingjulien22
Divinity wrote:Eh, well I'll still be making changes to it, its overall very high poly and I've done nothing with the texture, so I'm gonna remodel and make some changes I suppose, it's good to be back to be honest, dealines have gone straight to my head xD
~Danivity :682:

Glad to see you're still alive and kicking :D. Welcome back! Wish ya luck on the game!

Re: Six-Eight-Two

Posted: Fri Jun 27, 2014 9:00 am
by Divinity
To say sorry for being away for such a time, I have decided to release a newer version of the Six-Eight-Two build! This build does still have some kinks, but expect some nice changes to sounds, as well as some added to the beginning of the game, new hallway models that are much less poly for less lag and the addition of the hallways being textured! Not sure when this build will be live, but we will keep you updated! ~Danivity

Re: Six-Eight-Two

Posted: Fri Jun 27, 2014 3:18 pm
by Divinity

Re: Six-Eight-Two

Posted: Sat Jun 28, 2014 4:13 am
by Brunou8
Good to know you're back after all this time. I just played the latest version and saw changes when compared to the other version. The differences are so glaring that I died one minute after opening the game. Everything looks pretty good in the game, the improvements are noticed. I'll be looking for more updates. For example the hallways are different, the atmosphere at the beginning of the game is different, the containment breach, etc. I have a question, Is this game somehow related to SCP: Containment Breach? The introduction gave me that look. The truth is that this game would be good as a side story.

Re: Six-Eight-Two

Posted: Sat Jun 28, 2014 3:19 pm
by Divinity
The games are very much related, in the sense that they are in the same universe, although it is not clear yet, due to the game not being fully finished, you're playing the MTF during Addendum 682-B, the SCP log in which SCP-682 escapes, you will hear the log when the game opens where they are questioning him on why he killed the farmers, we just haven't added that in yet :) We're glad you're enjoying Six Eight Two :D ~Danivity

Re: Six-Eight-Two

Posted: Wed Jul 02, 2014 4:04 am
by ICE x Toxiic
Very glad to see a mod like this, Just got the new update and is looking fancy as ever! although the only thing that makes me cringe a little bit is the sound of the gun and the look of it's tracers. I don't know if you guys plan on changing this in more solid builds of the game, but to me the sound just doesn't say SCP Foundation to me. Although this is just my opinion but the mod still looks great either way and i'm glad to see progress on it.