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Re: SCP - WANDER
Posted: Fri Jan 04, 2013 5:31 am
by spartan322
SaitoFOX wrote:
alot to similar :p
Well, both games are about the SCP foundation, so the SCP logo will of course be there. However, like the game foundation, in CB the logo is white, while in Wander, its brown, as it it was rusted or coroded. So yeah, it is similar, because the games are both similar in the consept of SCP.
You know, if you make it look as if it was rusted more, it would look a lot nicer.
Re: SCP - WANDER
Posted: Fri Jan 04, 2013 8:33 pm
by SaitoFOX
spartan322 wrote:SaitoFOX wrote:
alot to similar :p
Well, both games are about the SCP foundation, so the SCP logo will of course be there. However, like the game foundation, in CB the logo is white, while in Wander, its brown, as it it was rusted or coroded. So yeah, it is similar, because the games are both similar in the consept of SCP.
You know, if you make it look as if it was rusted more, it would look a lot nicer.
meh. i agree on your last thing :p
Re: SCP - WANDER
Posted: Sat Jan 05, 2013 1:00 am
by Soulzarath
When I have the Assault Weapon equiped, I can press the Q button which drops over sized silenced version of the gun. Also, whenever I walk up to a F. Aid kit, it boosts my health rather then replenishes. You should work on those glitches along with adding more brightness to the game. And you should redo the voice acting at the beginning to a more deeper serious tone.
Re: SCP - WANDER
Posted: Sat Jan 05, 2013 2:55 am
by SaitoFOX
Soulzarath wrote:When I have the Assault Weapon equiped, I can press the Q button which drops over sized silenced version of the gun. Also, whenever I walk up to a F. Aid kit, it boosts my health rather then replenishes. You should work on those glitches along with adding more brightness to the game. And you should redo the voice acting at the beginning to a more deeper serious tone.
for the medkit glitched
not a bug, incomplete code, next update will also introduce additive health packs. whick if you OD on medkits you will lose hp over time and will have to keep finding medkits to survive.
For the gun glitch, yes i know. xD
...
for the voice acting:
its not me who voice acted. but if you know a serious guy with an awesome voice. have him send me a pm.
Re: SCP - WANDER
Posted: Sat Jan 05, 2013 5:31 am
by mrpeanut188
SaitoFOX wrote:
its not me who voice acted. but if you know a serious guy with an awesome voice. have him send me a pm.
Me.

Re: SCP - WANDER
Posted: Sat Jan 05, 2013 6:42 am
by SaitoFOX
mrpeanut188 wrote:SaitoFOX wrote:
its not me who voice acted. but if you know a serious guy with an awesome voice. have him send me a pm.
Me.

send me an example or something i can use then
Re: SCP - WANDER
Posted: Sat Jan 05, 2013 6:10 pm
by chris0matic
Any updates? and is there going to be a time when you fix the Damn Lag.
Re: SCP - WANDER
Posted: Sat Jan 05, 2013 7:08 pm
by mrpeanut188
SaitoFOX wrote:mrpeanut188 wrote:SaitoFOX wrote:
its not me who voice acted. but if you know a serious guy with an awesome voice. have him send me a pm.
Me.

send me an example or something i can use then
Okay, I was just going to redo the starting voice lines, but since the sound won't play from the webplayer, I can't.
Re: SCP - WANDER
Posted: Sat Jan 05, 2013 7:29 pm
by SaitoFOX
Okay, I was just going to redo the starting voice lines, but since the sound won't play from the webplayer, I can't.[/quote]
:p its "Class D (random number) please step infront of the door"
*door opens*
"Class D (same number) please step out of the room"
*door closes*
Re: SCP - WANDER
Posted: Sun Jan 06, 2013 9:43 pm
by SaitoFOX
Next Build will also have a download.