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SCP The Shadows (New)
Posted: Fri Oct 18, 2013 8:50 pm
by Salvador
This is a WIP,
Plot: You are a security guard that has been working for a total of two weeks at the Site. During his shift he falls asleep, while he's asleep the power goes out and a bunch of SCP's escape, when he awakes he finds himself in the dark with only a flashlight and his trusty sidearm. Your objective is to turn the power back on and send for help and as well you must help several scientists escape the Foundation.
News: Game is Getting an overhaul, new map layout (Not like you saw the last one), Reworking a lot of scripts. Also I finally have some members so things will be picking up and getting rolling.
SCP's In the game so far:
SCP's I want to add:
SCP's Removed From Game Fully
Update List
Re: SCP The Shadows (New)
Posted: Fri Oct 18, 2013 9:02 pm
by Princess Luna
How come you removed the Old Man?
I haven't read the old thread (yet). So I'm new to this game. Is there a download link for it somewhere?
Re: SCP The Shadows (New)
Posted: Fri Oct 18, 2013 9:33 pm
by ColePatrolGaming
Princess Luna wrote:How come you removed the Old Man?
I haven't read the old thread (yet). So I'm new to this game. Is there a download link for it somewhere?
Yes, where isth the downloadth.
Re: SCP The Shadows (New)
Posted: Fri Oct 18, 2013 10:15 pm
by Princess Luna
Okay, I just read through the last thread and it answered both of my questions. You don't want to look like you're copying Containment Breach, which is why you removed the Old Man. Finally, you are going to place a download link on a website when it is going to be released.
Here's my nitpick. If you provide a pre-release, we can alert you of bugs you missed, and what does & doesn't fit where it is. You could get so many suggestions that you game could become better than CB on the first release, if you take our suggestions into consideration.
Re: SCP The Shadows (New)
Posted: Sat Oct 19, 2013 1:36 pm
by ColePatrolGaming
Princess Luna wrote:Here's my nitpick. If you provide a pre-release, we can alert you of bugs you missed, and what does & doesn't fit where it is. You could get so many suggestions that you game could become better than CB on the first release, if you take our suggestions into consideration.
I agree.
Re: SCP The Shadows (New)
Posted: Sat Oct 19, 2013 11:03 pm
by Cbjfan1
The plot was confusing as hell at first glance. You switch from 2nd person to 3rd person, then back to 2nd person.
Re: SCP The Shadows (New)
Posted: Sun Oct 20, 2013 2:27 am
by Princess Luna
Metroid Other M tried to pull off something similar and failed epically at it. This begs the question, are there any changes to the controls when this happens? In Other M, if you were in 3rd person view, you could run; but if you were in 1st person view, you couldn't move at all.
Re: SCP The Shadows (New)
Posted: Tue Oct 22, 2013 5:27 pm
by Salvador
Cbjfan1 wrote:The plot was confusing as hell at first glance. You switch from 2nd person to 3rd person, then back to 2nd person.
Sorry for the confusion, I have a hard time keeping things in the same tense. But I have been working on it.
Princess Luna wrote:Metroid Other M tried to pull off something similar and failed epically at it. This begs the question, are there any changes to the controls when this happens? In Other M, if you were in 3rd person view, you could run; but if you were in 1st person view, you couldn't move at all.
It's going to be a type of fps. I hate 3rd person games. Also, Princess Luna I am going to make a public Alpha release but after I get my personal tester's find all the major bugs.
And if anyone is still wondering why I took out the SCP-106 and SCP-017 its because I have other SCP's that are tough to avoid but less dangerous. SCP-017 especially is overkill which is why it was removed (The true reason I added it was to mess with some of my friends).
Re: SCP The Shadows (New)
Posted: Tue Oct 22, 2013 6:43 pm
by Princess Luna
I personally perfer more difficulty, but that's just me. Nonetheless, I can't wait for the alpha release.
Re: SCP The Shadows (New)
Posted: Thu Oct 24, 2013 4:20 pm
by Salvador
Princess Luna wrote:I personally prefer more difficulty, but that's just me. Nonetheless, I can't wait for the alpha release.
SCP-106 and SCP-017 are just overkill or done to death which is why I'm adding several SCP's that are a little less deadly but still fun.
Btw if anyones interested in joining my Dev team just pm me.
Currently I am looking for...
Sound/ ambience/ music Creators,
3d modelers,
texturers,
and of course Voice Actors.