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Re: (W.I.P/0.5 update) Mirror's Edge: Containment Breach

Posted: Thu Jun 26, 2014 5:43 pm
by Brunou8
It's great to see how this mod progresses. I really think it has potential. I like how you put your own ideas on this, such as rooms, the intro with SCP-990, etc. I'll be waiting for updates. If you need any help I'll leave some links that have some ideas for rooms.

http://scpcbgame.com/forum/viewtopic.php?f=5&t=166
http://scpcbgame.com/forum/viewtopic.php?f=5&t=2274
http://scpcbgame.com/forum/viewtopic.php?f=5&t=2543

Re: (W.I.P/0.5 update) Mirror's Edge: Containment Breach

Posted: Sat Jun 28, 2014 3:26 pm
by Abincyprus
Update 0.5b
Well, the Mirror's Edge's engine isn't as flexible as Blitz3d in a certain way and because of this limitations I will not develop a lot of content. Not many people are interested in Mirror's Edge modding is a huge reason why. I want the mod to be polished and I work alone. Ok, so, I'm still gonna add the forest SCP and the pocket dimension (and yeah you can contain SCP-106).
Cut content
SCP-173 free roaming- SCP173 will appear only in 3-5 rooms through the game. There's no such a thing as, "PlayerCanSeeMe," in the engine and I'm limited to outdated Kismet. So SCP-173 mechanics that are as fine as in SCPCB are impossible.
Medical Zone- (like a hospital) with SCP-049 and a zombie (049-2) chase.
SCP-106 free roaming- SCP-106 will be heavily scripted through Kismet.
GATE C- Was gonna have lots of soldiers a huge mountain view and lots of APCs, if the player would stand in the middle he will be shot up, however there would have been a secret escape ending very well hidden.

The engine may be extremely flexible in a certain aspect, however there is a huge wall stopping you from creating something; also that I work alone on a broken editor and the Miror's Edge modding community is dead.

Re: (W.I.P/0.5 update) Mirror's Edge: Containment Breach

Posted: Sat Jun 28, 2014 7:37 pm
by kingjulien22
Abincyprus wrote:Update 0.5b
Well, the Mirror's Edge's engine isn't as flexible as Blitz3d in a certain way and because of this limitations I will not develop a lot of content. Not many people are interested in Mirror's Edge modding is a huge reason why. I want the mod to be polished and I work alone. Ok, so, I'm still gonna add the forest SCP and the pocket dimension (and yeah you can contain SCP-106).
Cut content
SCP-173 free roaming- SCP173 will appear only in 3-5 rooms through the game. There's no such a thing as, "PlayerCanSeeMe," in the engine and I'm limited to outdated Kismet. So SCP-173 mechanics that are as fine as in SCPCB are impossible.
Medical Zone- (like a hospital) with SCP-049 and a zombie (049-2) chase.
SCP-106 free roaming- SCP-106 will be heavily scripted through Kismet.
GATE C- Was gonna have lots of soldiers a huge mountain view and lots of APCs, if the player would stand in the middle he will be shot up, however there would have been a secret escape ending very well hidden.

The engine may be extremely flexible in a certain aspect, however there is a huge wall stopping you from creating something; also that I work alone on a broken editor and the Miror's Edge modding community is dead.
1. 173 is already annoying enough in CB, i think a little stop to him isn't gonna be so bad.
2.This must be the only one I really wanted to see. Is 049 still gonna be implemented some other way,though?
3. If that's the case, make him scare us in a way we won't be sorry.
4. Even though Gate C would be interesting, stick to what you can do.

Keep going, I admire the fact that you're not giving up on this , carry on!

Cheers mate :049:

Re: (W.I.P/0.5 update) Mirror's Edge: Containment Breach

Posted: Mon Jun 30, 2014 12:55 pm
by Abincyprus
Image
Image
A bit too dark?
kingjulien22 wrote: Keep going, I admire the fact that you're not giving up on this , carry on!

Cheers mate :049:
ty
I'll try to add SCP-049... If it won't be a problem.

Re: (W.I.P/0.5 update) Mirror's Edge: Containment Breach

Posted: Mon Jun 30, 2014 5:59 pm
by GIMLI_2
wow this looks amazing!
but what is the goal of the game? is it the same as SCP:CB?

Re: (W.I.P/0.5 update) Mirror's Edge: Containment Breach

Posted: Tue Jul 01, 2014 8:50 pm
by Brunou8
Abincyprus wrote:
Spoiler
Image
Image
A bit too dark?
No, It is fine as it is, there's no need to change it in my opinion. Keep up the good work.

Re: (W.I.P/0.5 update) Mirror's Edge: Containment Breach

Posted: Thu Jul 03, 2014 6:35 am
by DrMedicVG
Abincyprus wrote:
Image
Image
A bit too dark?
kingjulien22 wrote: Keep going, I admire the fact that you're not giving up on this , carry on!

Cheers mate :049:
ty
I'll try to add SCP-049... If it won't be a problem.

Looks real good man, just wondering, when is a playable release going to be out, for playtesters. Also where can you sign up to be a playtester, cos i have a fairly popular youtube channel i could share this around with and should build some hype

Re: (W.I.P/0.5 update) Mirror's Edge: Containment Breach

Posted: Sun Jul 06, 2014 2:52 pm
by Abincyprus
A public downloadable version will be released at the end of July or the start of August.

Re: (W.I.P/0.5 update) Mirror's Edge: Containment Breach

Posted: Sun Jul 06, 2014 4:31 pm
by That Same Anon
holy shit so many things are coming the end of july

Re: (W.I.P/0.5 update) Mirror's Edge: Containment Breach

Posted: Thu Jul 17, 2014 10:50 am
by Abincyprus
I will make a launcher that updates the mod. Also, pic.
Image