Thanks! ^^ Can't wait for your game.TheHoongs wrote:Hey Abincyprus,Abincyprus wrote:Moar public progress plz.
I like this project.
I am currently working on the beta (actually I am doing nothing) and the beta will be open to the public in ( HYPE-MODE ACTIVATE) NOVEMBER 1st (which is my gf's birthday(perfect huh!) not really). So yeah,you got that to look forward to! Though there is some bugs with the beta so it won't be as "perfect" as you think(probably some bugs) but it will be awesome trust me!
(Also your SCP mod for Mirror's Edge is AWESOME,keep it up)
Re: Keter Project
#32It is november 5th... Idk If I bumped this high
![Confused :?](./images/smilies/worried.gif)
![Razz :P](./images/smilies/tongue.gif)
![Confused :?](./images/smilies/worried.gif)
https://www.youtube.com/channel/UCyqWX9 ... TMygHSqKnA
Example I am an amateur youtuber and map maker for source games who became interested in SCP: Containment Breach when Markiplier posted his episodes on said game.
Example I am an amateur youtuber and map maker for source games who became interested in SCP: Containment Breach when Markiplier posted his episodes on said game.
Re: Keter Project
#33At the top it says this project isn't dead, but not gonna lie it kinda looks dead...
Is there a blog or something that you update? I am learning 3D modeling and I was looking around for a little project to work on along side my modeling classes for extra practice. All these little ports seem to fail but I thought I would see what the status of this one was.
Is there a blog or something that you update? I am learning 3D modeling and I was looking around for a little project to work on along side my modeling classes for extra practice. All these little ports seem to fail but I thought I would see what the status of this one was.
Re: Keter Project
#34I don't have a blog(and don't want to make one)
But the project isn't dead
I will work on it as soon as I finish my other stuff
But the project isn't dead
I will work on it as soon as I finish my other stuff
Re: Keter Project
#35Are you still working on this game? Do you need a voice actor? Pm me and let's talk ![Very Happy :D](./images/smilies/biggrin.gif)
EDIT: Also, if you'd like I can maintain a blog for you.
![Very Happy :D](./images/smilies/biggrin.gif)
EDIT: Also, if you'd like I can maintain a blog for you.
I am the evolution of the [DATA EXPUNGED] you call SCP-003-1. My name is [DATA EXPUNGED] but I use SCP-003-1b because [DATA EXPUNGED]
Re: Keter Project
#36This sounds amazing! I fully support rooms changing behind me, as I tend to get lost anyways, it would be kind of a way to have a chance of maybe easily finding a room again, without making it too easy- as in, "Oh, I need this room, is that it? Is that it?" And the endless possibilities of exploration are amazing to think about!TheHoongs wrote:That Same Anon wrote:dude, this would be awesome. So nothing would remain the same?TheHoongs wrote:The game will generate the map at runtime which means that the walls will moving around when you least expected it!
If you could somehow code it so that any rooms out of that radius were deleted from memory when unrendered, when you would backtrack, it would generate a second time, with a chance of a different room! Of course, this would need custom PD room meshes.
Yup,the rooms only changes when you look away or it is out of the camera's fog,it will change the arrangement / type of the rooms!
I already have a program that can create room meshes easily!
Re: Keter Project
#37By GFX, Do you mean textures? I can handle textures, and mine are modest place holders.
EDIT: Crap, sorry for bumping this thread.
EDIT: Crap, sorry for bumping this thread.
http://droptherapy.weebly.com/ my website
i've only been playing SCPCB since 0.8.2, but i have still seen huge improvements.![Razz :P](./images/smilies/tongue.gif)
i've only been playing SCPCB since 0.8.2, but i have still seen huge improvements.
![Razz :P](./images/smilies/tongue.gif)