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Re: Source Engine Remake of SCP-CB

Posted: Fri Mar 13, 2015 1:58 am
by CommanderMark
LORD DEATH wrote:Will there be an official mirror along with version 1.1 for the completed ports?
It's not like the ports are gonna happen over night. I'd be surprised if any of them are finished within the year.

Re: Source Engine Remake of SCP-CB

Posted: Fri Mar 13, 2015 3:02 am
by LORD DEATH
CommanderPro100 wrote:
LORD DEATH wrote:Will there be an official mirror along with version 1.1 for the completed ports?
It's not like the ports are gonna happen over night. I'd be surprised if any of them are finished within the year.
I wasn't implying that the ports would be done along with 1.1 at the same time. I meant when the ports were completed. I know that it is more likely for 1.1 to come out before the ports. I was asking if when the ports are done, will there be an official mirror on the website SCPgame.com

Re: Source Engine Remake of SCP-CB

Posted: Sat Mar 14, 2015 10:17 am
by Hebbocake
I have fixed the known bugs in the menu and it now loads instantly when you start the mod.
I have also added some lamps and optimisation.

I am also close on importing classd and mtf into the source sdk.
I need to extract it from gmod addons but im still figuring out how to use them in source.
I am not sure if i can make it work. :/
We will see :D.

Edit:
The models of the classd and mtf are working ingame.
Here is a little video with all the models and tweaks with the menu.
https://www.youtube.com/watch?v=pvp0a1T ... e=youtu.be

Re: Source Engine Remake of SCP-CB

Posted: Wed Apr 08, 2015 12:20 pm
by Hebbocake
For the people still seeing this post,
I am still working on this mod very hard, or lets say.. we.. 8) (atleast when we have time)


There are a lot of new ideas being inplemented and new models/textures.
We dont have a lot of time but we are working hard to make something worthwhile to show.

Btw, there will be a big change.. :D

Just wait..

Re: Source Engine Remake of SCP-CB

Posted: Thu Apr 09, 2015 5:30 am
by Kruniac
Source is outdated. Use Unity. They are constantly updating and it's a beast engine.

Re: Source Engine Remake of SCP-CB

Posted: Thu Apr 09, 2015 10:50 am
by Nehpys
Kruniac wrote:Source is outdated. Use Unity. They are constantly updating and it's a beast engine.

There is already a Unity port going on. Besides, if he wants to use Source, he can use Source.

Re: Source Engine Remake of SCP-CB

Posted: Fri Apr 10, 2015 12:15 pm
by yonzo_rikuo
i prefer source more than unity

Re: Source Engine Remake of SCP-CB

Posted: Fri Apr 10, 2015 7:41 pm
by CLgaming
CommanderPro100 wrote:I'd be surprised if any of them are finished within the year.
*cough*irrlicht*cough*
bumpmapped anuses

Re: Source Engine Remake of SCP-CB

Posted: Sat Apr 11, 2015 2:52 am
by Mr. Guy
Good luck with the coding part. Its got to be a pain to make 173 work

Re: Source Engine Remake of SCP-CB

Posted: Sun Apr 12, 2015 1:38 am
by D-9999
Kruniac wrote:Source is outdated. Use Unity. They are constantly updating and it's a beast engine.
"OMG U USE SAUCE?????? USE UNITY OR CRYENGINE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!111111111111111 10/10 GRAFIX!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!"
My point exactly, it's fucking pointless trying to argue otherwise.