Cbjfan1 wrote:I can't seem to connect with my friends
The host has to allow access to their firewall
Re: Six-Eight-Two
Posted: Wed Jun 05, 2013 8:06 pm
by Cbjfan1
Danke
Re: Six-Eight-Two
Posted: Fri Jun 07, 2013 2:18 pm
by Divinity
Hope you're all having at least some fun with the six eight two alpha
Here is a sexy picture of some new texture work we have in place!
Coming soon to the game also, parts of the map will change and become more run down the longer 682 is on a rampage! An early WIP of one of our mod pieces :
Each modular piece goes through 5 different stages of destruction, this is the final stage, the first screenshot being the first stage.... What do you all think? And are any of you enjoying the alpha?
~Danivity
Re: Six-Eight-Two
Posted: Fri Jun 07, 2013 2:31 pm
by Juicy
Divinity wrote:
Spoiler
Hope you're all having at least some fun with the six eight two alpha
Here is a sexy picture of some new texture work we have in place!
Coming soon to the game also, parts of the map will change and become more run down the longer 682 is on a rampage! An early WIP of one of our mod pieces :
Each modular piece goes through 5 different stages of destruction, this is the final stage, the first screenshot being the first stage.... What do you all think? And are any of you enjoying the alpha?
~Danivity
It's a pretty good idea, and... TEXTURES! xD
Re: Six-Eight-Two
Posted: Fri Jun 07, 2013 7:47 pm
by 106phobia
I just tried out the game. I didn't realize I needed a second player to actually beat it, so I was kinda stuck with just having to hunt/mess around with 682. I love the atmosphere, the rooms, and the current model for that wicked lizard! It's very good progress so far, and I can't wait for future updates!
But I still have two issues with the game. First, I think the alarm gets kinda annoying after a while. Second, there a few moments where 682 wouldn't react to me at all. Sometimes he would just casually stand still, acting like nothing is happening while I'm shooting a dozen bullets up his ass.
Re: Six-Eight-Two
Posted: Fri Jun 07, 2013 9:13 pm
by Juicy
And FPS drops, and the game lags when you create a room, and you can see the mouse in window mode xD
But I love the progress This will be awesome!
Re: Six-Eight-Two
Posted: Sat Jun 08, 2013 9:44 am
by garbo
Divinity wrote:
Spoiler
Hope you're all having at least some fun with the six eight two alpha
Here is a sexy picture of some new texture work we have in place!
Coming soon to the game also, parts of the map will change and become more run down the longer 682 is on a rampage! An early WIP of one of our mod pieces :
Each modular piece goes through 5 different stages of destruction, this is the final stage, the first screenshot being the first stage.... What do you all think? And are any of you enjoying the alpha?
~Danivity
:O!!!!!!
Each modular piece goes through 5 different stages of destruction, this is the final stage, the first screenshot being the first stage.... What do you all think?
Good idea!
Re: Six-Eight-Two
Posted: Sat Jun 08, 2013 9:56 am
by Daniel123Shaw123
I suffer extreme lag when playing this, the FPS goes to like 4-7, any fixes. My compuer is Windows.
Re: Six-Eight-Two
Posted: Sat Jun 08, 2013 2:07 pm
by whathopercy
I don't understand, when I open it it goes to windows media player. I can't use it.
Re: Six-Eight-Two
Posted: Wed Jun 12, 2013 9:10 pm
by Sparks
I am very and deeply impressed by the work that has been done so far on this game, and those new pictures a few posts above me, Garbo showed the same reaction I got when looking at them.