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Re: Six-Eight-Two

Posted: Sat Jan 12, 2013 11:30 pm
by Divinity
Hey everyone, thank you for all of the feedback, really appreciate it and we're glad that you can't wait for Six Eight Two, you should all be glad to know that the AI for 682 is now working, and we should be able to have a test rather soon, but for this to happen we are in need of a character model, preferably of a member of the task force that handles SCP_682, the sooner we can get this done the better, of course, full credit will go to you in our credits section.

I have also been told recently that we need to add somewhere that our project is under CC, any input on this? I was told as long as we don't sell it it's fine.

If anyone wants to have more info on gameplay mechanics and where we hope to take Six Eight Two, feel free to PM me :) I check this post and my account daily, if you would like to help us out with anything like level design and or animations ect, feel free to ask, as long as examples of work are given I don't see a problem with it :)

Here are the people that work on the project, or have contributed thus far :

Daniel Smith - 3D modeller, texture artist, graphics designer, project lead
Thomas Humphreys - lead programmer
Matt Denman - Lead sound designer
Lukas - Sound designer / music composer
Nic - Sound designer
Richard - Programmer
Charlie - Graphics designer
Steven - 3D modeller
Tucker - Grapics designer / video editor
Mirocaine - 3D animator
Bryan - 3D modeller
and a special thanks to the SCP : Containment Breach team and community

Thanks for reading,
-Divinity

Re: Six-Eight-Two

Posted: Sat Jan 12, 2013 11:47 pm
by Destructoid
Does your engine support animation blending? Mirocaine would be happy. Mwahaha.

Re: Six-Eight-Two

Posted: Sun Jan 13, 2013 12:02 am
by Divinity
It is possible to blend animations yes :)

Re: Six-Eight-Two

Posted: Sun Jan 13, 2013 12:04 am
by Juicy
Just a small question, how many people are behind this account? (curiosity)

Re: Six-Eight-Two

Posted: Sun Jan 13, 2013 12:20 am
by Divinity
Just me, Dan :)

Re: Six-Eight-Two

Posted: Sun Jan 13, 2013 12:21 am
by mrpeanut188
Divinity wrote:you should all be glad to know that the AI for 682 is now working, and we should be able to have a test rather soon...
Yay!
Divinity wrote:...but for this to happen we are in need of a character model...
:(
Anyways, just so happens I'm making a mod that has improved MTF. I should have a model soon, I'll see if it's compatible. The base was made in MakeHuman, so it's per-rigged, and that includes face.
Right now I'm just working on giving them the standard MTF/Guard equipment.

Divinity wrote: Thanks for reading,
-Divinity
Yessir.

Re: Six-Eight-Two

Posted: Sun Jan 13, 2013 6:28 pm
by Divinity
Very nice :D Cannot wait to see the finished result :)

I was about to begin modelling some modular interiors for Six-Eight-Two, what themed hallways should I be going for, the same style as before? Or maybe less complex ect, I would like to hear thoughts :D

-Divinity

Re: Six-Eight-Two

Posted: Sun Jan 13, 2013 6:54 pm
by FoxMccloud64
There may be chance that there's a gamemode where you play as 682? Just for the lulz

Re: Six-Eight-Two

Posted: Sun Jan 13, 2013 6:59 pm
by Juicy
FoxMccloud64 wrote:There may be chance that there's a gamemode where you play as 682? Just for the lulz
I don't like that, even just for the lulz...

Re: Six-Eight-Two

Posted: Sun Jan 13, 2013 7:00 pm
by FoxMccloud64
Lulz is good, /me wants moar lulz

Ok let's not get this thread drunk