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CnC Generals H Hour - SCP Missing Force Mod (v0.5 - WIP)

Posted: Mon Jul 20, 2015 2:21 am
by Alphive
Presentation

Hi everybody :D

Im passionned by SCP games and the story around so i decided to create a mod about SCP universe in Command Conquer Generals (Strategy game very known -modern war- and "easily" modable)

If i did this mod is first by "love" of SCP universe and second because i everytime wanted to be one of O5 command who leads the complex ahahha :D i dont know why i found it interesting so xD

So i could retranscribe this in Command and Conquer Generals Heure H

In CnC Generals

The version 0.5 is available now here : http://dl.free.fr/getfile.pl?file=/2RnEw9TL

Each building has the appropriate symbol on which refers to each SCP Department : http://www.scp-wiki.net/list-of-foundat ... ments#toc1

BE CAREFUL : the SCP modifications are available for maps with clear weather (not night or snow) and when the building are "healthy" (under 75% of life there is not modifications for damaged buildings)

The mod will be placed soon on ModDB

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Re: Command Conquer Generals H Hour- SCP Mod (WIP)

Posted: Mon Jul 20, 2015 3:07 am
by CommanderMark
Considering Zero Hour is my favorite RTS of all time, I'm interested to see where this goes.

Do you plan on releasing it with an installer or will it be bigificated?

Re: Command Conquer Generals H Hour- SCP Mod (WIP)

Posted: Mon Jul 20, 2015 2:09 pm
by Alphive
Good to see fan of CnC Generals :D the same that you : if i must die with one game, that is with CnC Generals and HH ahahah :D

I will update the first topic and place photos :)

And yes i will at least give the elements to place in the installation folder :) after maybe make an installer

Re: Command Conquer Generals H Hour- SCP Mod (v0.5 - WIP)

Posted: Mon Jul 20, 2015 10:07 pm
by Alphive
My first post is updated

There is the link of the mod, the instructions of installations are in the Readme include in the mod ;)