Yes.I am currently working on a first person shooter as well. I could take some of the scripts from that game and make an online mode for this one.
Re: "Into the Darkness" SCP-087-C (Need opinion for multipla
#21I LIKE HATS.
Yes.I am currently working on a first person shooter as well. I could take some of the scripts from that game and make an online mode for this one.
I agree. It would also make the game much easier and less fun if you had 18 people playingmrperson1213 wrote:You should add multiplayer because EVERYTHING is better with friends. But only add co-op multiplayer with like a max of 2-4 people because otherwise it just becomes stupid.
When do you believe multiplayer will be into action? Seeing the game it could use a more scary atmosphere. Also, the jumpscares aren't really all that horrifying, but rather surprising. Just giving you my opinion.Cbjfan1 wrote:I agree. It would also make the game much easier and less fun if you had 18 people playingmrperson1213 wrote:You should add multiplayer because EVERYTHING is better with friends. But only add co-op multiplayer with like a max of 2-4 people because otherwise it just becomes stupid.
Yeah. The game actually has no ambience (I already have some for the next update). And as for the jumpscares part, I considered that too and ended up changing a lot with the AI. Hope you like the next updateSoulzarath wrote:When do you believe multiplayer will be into action? Seeing the game it could use a more scary atmosphere. Also, the jumpscares aren't really all that horrifying, but rather surprising. Just giving you my opinion.Cbjfan1 wrote:I agree. It would also make the game much easier and less fun if you had 18 people playingmrperson1213 wrote:You should add multiplayer because EVERYTHING is better with friends. But only add co-op multiplayer with like a max of 2-4 people because otherwise it just becomes stupid.
I look forward to it.Cbjfan1 wrote:Yeah. The game actually has no ambience (I already have some for the next update). And as for the jumpscares part, I considered that too and ended up changing a lot with the AI. Hope you like the next update
I am a file hoarder, and the one time in my life I do delete all my files, dey needums. Ambiance is easy to find however.Cbjfan1 wrote: Someone to make footstep sounds
Someone to make game ambience
Class D Model (For multiplayer)
Lemme see...Cbjfan1 wrote: Class D Model (For multiplayer)
Multiplayer is a strict no-no for horrors, unless they get split up, and have to rely on eachother. A good way I thought of implementing this is having the DON'T LOOK AT ME guy come, and they have to check eachother's backs often.Cbjfan1 wrote: I would like to hear your opinions on if I should add a multiplayer mode to the game
There were initially 3 SCP's I wanted to make a game for. SCP-087, SCP-280, and SCP-455. SCP-455 definitely will be a challenge, but hopefully I can get around to making itSteelpoint wrote:Do you know what other kind of SCP game I would like to see?
Well there are many but I would like to see an iteration of SCP-455.
Imagine the player having to survive in the ever changing depths of the abandoned ship, scavenging for food and supplies while avoiding anything not human, or someone too far gone. Having to find ways to determine ways to move about the ship and keep track of a safe area, trying to not get lost. Slowly going insane but pushing forward in the vain hope of finding a way out, if at all possible.
Holy crap! We got a SCP in Chile!Steelpoint wrote:Do you know what other kind of SCP game I would like to see?
Well there are many but I would like to see an iteration of SCP-455.
Imagine the player having to survive in the ever changing depths of the abandoned ship, scavenging for food and supplies while avoiding anything not human, or someone too far gone. Having to find ways to determine ways to move about the ship and keep track of a safe area, trying to not get lost. Slowly going insane but pushing forward in the vain hope of finding a way out, if at all possible.