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Making Scp 610 Game Need help

Posted: Wed Jan 02, 2013 9:06 pm
by BJFowLer
So i'm planing on Making a game based on SCP 610 And i need a modeler For the models that will need to be in the game. Also any other help at all would be wonderful some scripters, coders, level designers , and voice acters are needed. Since the project has just started i need all the help i can get. Also the first Version will be made using Fps creator and after that there will be an engine change. Suggestions Are Welcome below :D




[UPDATE

*Engine change to the Unreal Dev. Kit

Re: Making Scp 610 Game Need help

Posted: Thu Jan 03, 2013 2:14 am
by MonocleBios
What engine/language are you thinking of producing the game in?

Re: Making Scp 610 Game Need help

Posted: Thu Jan 03, 2013 2:38 am
by BJFowLer
Well since i'm first starting out i will unfortunately have to use Fps Creator while i learn coding. After a trial run to see if the game catches on or not i will move on to unity maybe even Blitz3d. So to put it simply The Fps creator version will be more or less a product test to see if people like the base ideas of the game if you understand what i mean. After That i plain to try to learnd c++ coding.

Re: Making Scp 610 Game Need help

Posted: Thu Jan 03, 2013 2:50 am
by MonocleBios
BJFowLer wrote:Well since i'm first starting out i will unfortunately have to use Fps Creator while i learn coding. After a trial run to see if the game catches on or not i will move on to unity maybe even Blitz3d. So to put it simply The Fps creator version will be more or less a product test to see if people like the base ideas of the game if you understand what i mean. After That i plain to try to learnd c++ coding.
C++ was my first language so what I'm about to say may sound a bit hypocritical.

I'm assuming that you are planning to learn C++ for game development.
While this is a great idea I don't recommend that you learn it as your first multipurpose language, but something like C# or python.
C++ is NOT forgiving when it comes to programming errors (segmentation faults being the most common) due to the access of pointers and manual garbage collection.
I would recommend that you either learn how to write engines in Blitz or learn to program in a multipurpose language (C#, python, Java) to get you familiar with programming.

That being said, I wish you luck on your project. Let me know if you need any programming help, be it engine writing, abstracting, or scripting.

Re: Making Scp 610 Game Need help

Posted: Thu Jan 03, 2013 2:58 am
by BJFowLer
Thanks you kinda saved my azz their

Re: Making Scp 610 Game Need help

Posted: Thu Jan 03, 2013 4:05 am
by Jill
I can confirm that C++ will kick your ass into orbit if you forget to Capitalize a single letter.

Re: Making Scp 610 Game Need help

Posted: Thu Jan 03, 2013 6:41 am
by BJFowLer
Yep that's why the first version will be in Fps Creator. Now if only i could find some modelers :?:

Re: Making Scp 610 Game Need help

Posted: Thu Jan 03, 2013 7:43 am
by MonocleBios
Combine wrote:I can confirm that C++ will kick your ass into orbit if you forget to Capitalize a single letter.
Forgot a semicolon at the end of a class statement...250 compiler errors...

Re: Making Scp 610 Game Need help

Posted: Thu Jan 03, 2013 7:46 am
by BJFowLer
Your really scaring me i din't know to much about coding but i know thats not good

Re: Making Scp 610 Game Need help

Posted: Thu Jan 03, 2013 8:58 am
by Sparks
And if you choose to use C# as your multipurpose language, i can recommend using the program Microsoft Visual Studio.
It even helps with reporting errors as you make them, like if you spelled a command wrong or forgot a semicolon.