The cameras still doing it for me but i caught another 2 other bugs as well.
When looking at a camera in the 173 lockrooms the camera will flash like in the 096 server room.
When i was in 1123's room i was looking through the window when i heard the 173 jumpscare sound (I had disabled him) and i got pushed through the wall into the area with 1123.
Re: [0.9.2] Box of Horrors - A Compilation Mod v0.5.5
#302Not yet, next version.seaal wrote:Did you fix the important rooms not spawning?
Yes, I am finding a way to fix this. Probably by just restricting player access to the windowed area.SCP-500 wrote:When i was in 1123's room i was looking through the window when i heard the 173 jumpscare sound (I had disabled him) and i got pushed through the wall into the area with 1123.
Re: [0.9.2] Box of Horrors - A Compilation Mod v0.5.5
#303Fixing the bug itself would be a good idea. There are other rooms where you can grab items through the walls.InnocentSam wrote:Yes, I am finding a way to fix this. Probably by just restricting player access to the windowed area.
Also, if anyone is interested in making maps for this mod, check out the WYSIWYG map creator. Support for the Box of Horrors was recently added.
Re: [0.9.2] Box of Horrors - A Compilation Mod v0.5.5
#304Really cool mod, there are a few bugs like 005 not spawning, but I'm pretty sure they have been mentioned before.
I have a SCP idea, maybe you could add SCP-017, SCP-1410 and SCP-178 since they are really cool SCPs, if you don't know about them, go check them out on the SCP Foundation. They would be very cool in-game. Also, the more SCPs there are, the more the game is fun!
I have a SCP idea, maybe you could add SCP-017, SCP-1410 and SCP-178 since they are really cool SCPs, if you don't know about them, go check them out on the SCP Foundation. They would be very cool in-game. Also, the more SCPs there are, the more the game is fun!
Re: [0.9.2] Box of Horrors - A Compilation Mod v0.5.5
#305Alright! Sorry for the constant bugging. I have just been recording my playthroughs of SCP: Containment Breach, and it seems whenever I played a save on BOH, an electric center would never spawn. So I'd have to delete the playthrough and start over.InnocentSam wrote:Not yet, next version.
Re: [0.9.2] Box of Horrors - A Compilation Mod v0.5.5
#306Uuuuuuugh....... its not a bug. It DOES spawn, but in 3 possible locations.Dinammar wrote:Really cool mod, there are a few bugs like 005 not spawning, but I'm pretty sure they have been mentioned before.
I have a SCP idea, maybe you could add SCP-017, SCP-1410 and SCP-178 since they are really cool SCPs, if you don't know about them, go check them out on the SCP Foundation. They would be very cool in-game. Also, the more SCPs there are, the more the game is fun!
1. It's containment chamber (in the... wait, light containment zone? With no keycard... I guess it can still be seriously op. Hmm, maybe you should just stop it from spawning in there and instead place a note saying it has been borrowed, Sam).
2. In one of the offices. Sorry, I forget which one (again, office zone)
3. In SCP-409's chamber. This is the coolest location imo (in the heavy containment zone)
Sam, you REALLY need to make sure people know this, people keep thinking its a bug
I think you should ask Niborius for a new video, or at least put a little info on each SCP in the thread. I could make a wikia if needed. Would be nice.
EDIT - Tried the new update for the first time, and I think I've found a genuine bug. All the map textures look totally messed up, as if their contrast levels have been turned up really high (I'm not saying that's actually what has happened). It's very hard to describe, I'll provide pics if you want.
Re: [0.9.2] Box of Horrors - A Compilation Mod v0.5.5
#307That's something new with the main game, it only happens when bump mapping is enabled. Now, rather than distorting the textures, it distorts the lightmaps.Skin_ wrote:EDIT - Tried the new update for the first time, and I think I've found a genuine bug. All the map textures look totally messed up, as if their contrast levels have been turned up really high (I'm not saying that's actually what has happened). It's very hard to describe, I'll provide pics if you want.
Re: [0.9.2] Box of Horrors - A Compilation Mod v0.5.5
#308Ah... that's annoying, but thanks for replying so quickly. Do you think you will you be creating a fix for it?juanjpro wrote:That's something new with the main game, it only happens when bump mapping is enabled. Now, rather than distorting the textures, it distorts the lightmaps.Skin_ wrote:EDIT - Tried the new update for the first time, and I think I've found a genuine bug. All the map textures look totally messed up, as if their contrast levels have been turned up really high (I'm not saying that's actually what has happened). It's very hard to describe, I'll provide pics if you want.
Re: [0.9.2] Box of Horrors - A Compilation Mod v0.5.5
#310Maybe 005 could spawn in the doctors office that needs you to go to the pocket dimension and find the burnt note?.
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