That sucks. Not sure how that happens, since all bumpmaps are defined in "materials.txt," so unless Regalis changed that, nothing should be wrongjuanjpro wrote:That's something new with the main game, it only happens when bump mapping is enabled. Now, rather than distorting the textures, it distorts the lightmaps.Skin_ wrote:EDIT - Tried the new update for the first time, and I think I've found a genuine bug. All the map textures look totally messed up, as if their contrast levels have been turned up really high (I'm not saying that's actually what has happened). It's very hard to describe, I'll provide pics if you want.
Re: [0.9.2] Box of Horrors - A Compilation Mod v0.5.6
#313178juanjpro wrote:Spoiler
Aaaaaw yeeaaah
Re: [0.9.3] Box of Horrors - A Compilation Mod v0.5.6
#314Why does it spawn empty 1074 rooms?!
Love from Mr. Macaroni!
Re: [0.9.3] Box of Horrors - A Compilation Mod v0.5.6
#315samhamnam wrote:Why does it spawn empty 1074 rooms?!
Its not empty rooms, its just rooms added into the map.
Bold! I dont know! Underline!
Re: [0.9.3] Box of Horrors - A Compilation Mod v0.5.6
#316I got a MAV at 30% while loading the main menu. :/
EDIT: For some wierd reason, after a couple tries, the game works. ._.
EDIT: For some wierd reason, after a couple tries, the game works. ._.
Re: [0.9.3] Box of Horrors - A Compilation Mod v0.5.6
#317Basically, I think the idea is that 1074 isn't actually in its own chamber; it is really just in a generic testing room, hence why there is no sign saying "1074" on it. This is why there are multiple rooms throughout the facility. 1074 was probably just moved there for some experiments before the breach occurred.samhamnam wrote:Why does it spawn empty 1074 rooms?!
Re: [0.9.2] Box of Horrors - A Compilation Mod v0.5.6
#318Well, while we're all sharing:juanjpro wrote:Spoiler
Spoiler
Re: [0.9.3] Box of Horrors - A Compilation Mod v0.5.6
#319Very well developed mod for SCP. I like the work that went into this. Good job
- Modder of SCP Containment breach.