Re: Official MLP Mod Thread

#1114
Why is the game being so uncooperative? Which animations is it supposed to have?
Image
I WANT TO [REDACTED] INSIDE TWILIGHT SPARKLE
DRIVER_IRQL_NOT_LESS_OR_EQUAL
Atheros drivers SUCK!

Re: Official MLP Mod Thread

#1116
CommanderPro100 wrote:
Destructoid wrote:Why is the game being so uncooperative? Which animations is it supposed to have?
Probably the facing left to right animations.
Is why I want a rigged pone model so.fucking.bad. HRRRRRRNGGGGGGHHHHHHHHHAAAAH
Image
I WANT TO [REDACTED] INSIDE TWILIGHT SPARKLE
DRIVER_IRQL_NOT_LESS_OR_EQUAL
Atheros drivers SUCK!

Re: Official MLP Mod Thread

#1117
Glitch wrote:They look good but they are a tad...bald.
I intentionally left them featureless and simplified, like the generic stick-figure human in the original hud icons.
It slep time bunner.

Re: Official MLP Mod Thread

#1118
Destructoid wrote:
CommanderPro100 wrote:
Destructoid wrote:Why is the game being so uncooperative? Which animations is it supposed to have?
Probably the facing left to right animations.
Is why I want a rigged pone model so.fucking.bad. HRRRRRRNGGGGGGHHHHHHHHHAAAAH
http://bit.ly/VJqXDz

Re: Official MLP Mod Thread

#1119
One that works with blender/blitz3d. Anyways, I've got a new apache texture so It looks less like somebody used the paint tool on it 3 times and stuck RD's ass-mark on it. Enjoy! http://i.imgur.com/reSUz.jpg
Image
I WANT TO [REDACTED] INSIDE TWILIGHT SPARKLE
DRIVER_IRQL_NOT_LESS_OR_EQUAL
Atheros drivers SUCK!

Re: Official MLP Mod Thread

#1120
Destructoid wrote:One that works with blender/blitz3d. Anyways, I've got a new apache texture so It looks less like somebody used the paint tool on it 3 times and stuck RD's ass-mark on it. Enjoy! http://i.imgur.com/reSUz.jpg
Erm, we already have one...plus the image is sideways...looks awesome though, I might use it.



On another note, due yourself a favor and read this quote from the first post.
CommanderPro100 wrote:Make sure you tell me what you want to do to make sure that it hasn't already been done yet.