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Re: [1.3.X] SCP - Nine Tailed Fox Mod (v0.2.0 in progress again)

Posted: Sun Feb 05, 2017 12:36 am
by SCPGamer627
Alert! Alert! Language unknown. Button spam activated.


Warning! Spamming the button isnt going to make the elevator go any faster...]










(xD)

Re: [1.3.X] SCP - Nine Tailed Fox Mod (v0.2.0 in progress again)

Posted: Thu Feb 16, 2017 1:33 pm
by PXLSHN
Spoiler
Image
Do you notice something?

Re: [1.3.X] SCP - Nine Tailed Fox Mod (v0.2.0 in progress again)

Posted: Thu Feb 16, 2017 2:19 pm
by CommanderMark
PXLSHN wrote: Do you notice something?
From the looks of it, the sign of a shitty XInput plugin.

Re: [1.3.X] SCP - Nine Tailed Fox Mod (v0.2.0 in progress again)

Posted: Thu Feb 16, 2017 2:25 pm
by Vane Brain
CommanderMark wrote:
PXLSHN wrote: Do you notice something?
From the looks of it, the sign of a shitty XInput plugin.
No plugins

Re: [1.3.X] SCP - Nine Tailed Fox Mod (v0.2.0 in progress again)

Posted: Thu Feb 16, 2017 2:34 pm
by CommanderMark
Vane Brain wrote:
CommanderMark wrote:
PXLSHN wrote: Do you notice something?
From the looks of it, the sign of a shitty XInput plugin.
No plugins
shitty XInput addon coded from the ground up*Edgy small text.

Re: [1.3.X] SCP - Nine Tailed Fox Mod (v0.2.0 in progress again)

Posted: Thu Feb 16, 2017 2:38 pm
by Vane Brain
CommanderMark wrote:
Vane Brain wrote:
CommanderMark wrote: From the looks of it, the sign of a shitty XInput plugin.
No plugins
shitty XInput addon coded from the ground up*Edgy small text.
And why do you think like that?

Re: [1.3.X] SCP - Nine Tailed Fox Mod (v0.2.0 in progress again)

Posted: Tue Feb 28, 2017 9:24 am
by JPlays1
uhh i think i notice that your using lastest version of the game and the mod i guess and have now options on in game which i dont have in my mod idk if this is real or fake photo idk how do plugins work...

no guns when load a game file

Posted: Tue Feb 28, 2017 2:07 pm
by JPlays1
hi i have this problem with the guns in this mod when i save it and load it when i die or something else my gun is missing but there is a ammo bar and my team stopped in front of the door

(i have a image of it but idk how to send it first time in here)

Re: no guns when load a game file

Posted: Tue Feb 28, 2017 4:26 pm
by Vane Brain
JPlays1 wrote:hi i have this problem with the guns in this mod when i save it and load it when i die or something else my gun is missing but there is a ammo bar and my team stopped in front of the door

(i have a image of it but idk how to send it first time in here)
We know about this issue and it will be fixed in 0.2.0

Re: [1.3.X] SCP - Nine Tailed Fox Mod (v0.2.0 in progress again)

Posted: Tue Feb 28, 2017 4:37 pm
by PXLSHN
JPlays1 wrote:uhh i think i notice that your using lastest version of the game and the mod i guess and have now options on in game which i dont have in my mod idk if this is real or fake photo idk how do plugins work...
Well, the controller support doesn't use any plugins, everything is already built in Blitz3D (and yes, it's not a fake, I already made a lot of progress with it actually). One of the hardest and most tricky things will be the input boxes, but I'm sure that I will be able to do it :)