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:)

Posted: Fri Aug 07, 2015 11:48 am
by SCP-CIM
Thanks.

I'm glad you're enjoying the updates.

SCP - Containment is Magic Mod

Posted: Mon Aug 17, 2015 11:16 am
by SCP-CIM
I will be soon releasing V1.1.6B.
Watch this space.
























[(o)] - I'm in space...

Re: SCP - Containment is Magic Mod

Posted: Mon Aug 17, 2015 4:28 pm
by PXLSHN
I actually recognized that my Unlockables Mod is included in this mod. I already played it with my Unlockables Mod and it worked actually like the 1.0.4 version of the mod. I think everything got included from my mod into this mod (and I was impressed). Even the NoTarget works fine.
About the mod itself: I must say that this is a great mod! I'm not playing it that often but I can say that if the mod is 100% finished then I think it would be a great SCP mod with many new features.

As I played the mod last time, I recognized that the Unlockables having the very same names as in SCP:CB rather than the item names from this mod. But probably because it's not that easy to edit them (I used a method that is not so much mod-friendly). If I have the time maybe I can help a little bit with that part if help is needed there. :wink: (if they didn't had changed already)
And I have a question: Are there any bugs in that game related to the Unlockables Mod?

[REDACTED]

Posted: Tue Aug 18, 2015 2:10 pm
by SCP-CIM
Voice acting

We need an VA for http://scp-containment-is-magic.wikia.com/wiki/LTF-035 for the mod.

Anypony want that role??

SCP - Containment is Magic

Posted: Mon Aug 24, 2015 8:33 am
by SCP-CIM
I will be soon releasing a new compile of the launcher. This will be SCP:CIM V1.1.6.

This is my first BlitzBasic Compile.

I hope it works fine when i post it. Don’t worry, It’ll be tested before release.

Link coming soon. Watch this space.


















[(o)] - I'm in Space....

Re: SCP - Containment is Magic Mod

Posted: Mon Aug 24, 2015 8:34 am
by SCP-CIM
PXLSHN wrote:I actually recognized that my Unlockables Mod is included in this mod. I already played it with my Unlockables Mod and it worked actually like the 1.0.4 version of the mod. I think everything got included from my mod into this mod (and I was impressed). Even the NoTarget works fine.
About the mod itself: I must say that this is a great mod! I'm not playing it that often but I can say that if the mod is 100% finished then I think it would be a great SCP mod with many new features.

As I played the mod last time, I recognized that the Unlockables having the very same names as in SCP:CB rather than the item names from this mod. But probably because it's not that easy to edit them (I used a method that is not so much mod-friendly). If I have the time maybe I can help a little bit with that part if help is needed there. :wink: (if they didn't had changed already)
And I have a question: Are there any bugs in that game related to the Unlockables Mod?

No bugs so far.. It works perfectly.

Compiling HELP ME CELESTIA DAMN IT!

Posted: Fri Aug 28, 2015 8:14 am
by SCP-CIM
I've followed the compiling guide on the forum but i still can't compile the modified game code.

I'm using Blitz3d 1.106 and fastext.bb 1.17.
I just keep getting errors!

Blitz3d 1.106 why do you !@#$ing hate me so much??

SCP - Containment is Magic V1.15B

Posted: Tue Sep 01, 2015 2:19 pm
by SCP-CIM
Download at:

My :REDACTED: drive. Link is in my sig.

GAMEJOLT:http://gamejolt.com/games/scp-containme ... agic/74051 - Build 1.0.7 (no Patches Required)

Re: SCP - Containment is Magic Mod

Posted: Thu Sep 03, 2015 3:31 pm
by SCP-CIM
I've just updated the SCPCB base game to 2.1.1 and when i put my mod on it, i get an MAV at 90%

WTB??

Re: SCP - Containment is Magic Mod

Posted: Thu Sep 03, 2015 3:32 pm
by undead003
Uh... yeah. Because there's changes in different versions. Did you know?