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Re: SCP - Containment is Magic Mod (V2.2.3)

Posted: Sat Apr 09, 2016 1:24 pm
by SCP-CIM
HP Chrysalis wrote:
SCP-CIM wrote:I have had no problems loading it.

I'm using windows 7 64bit
is there any files thats still need to be added into the games files that dont come with the down load cos ive tryed over and over and i cant load the game

my computer have windows 8 64bit and an intel core i7 so i really dont no why it would be giving me the MAV
I do not know why it's not loading.

Have you tried capability mode and run as administrator?

Re: SCP - Containment is Magic Mod (V2.2.3)

Posted: Tue Apr 12, 2016 1:11 am
by HP Chrysalis
SCP-CIM wrote:
HP Chrysalis wrote:
SCP-CIM wrote:I have had no problems loading it.

I'm using windows 7 64bit
is there any files thats still need to be added into the games files that dont come with the down load cos ive tryed over and over and i cant load the game

my computer have windows 8 64bit and an intel core i7 so i really dont no why it would be giving me the MAV
I do not know why it's not loading.

Have you tried capability mode and run as administrator?
yeah tried that still didnt work :/

are there any files that are still needed to play the game that dont come with the download ?

Re: SCP - Containment is Magic Mod (V2.2.3)

Posted: Sun Apr 17, 2016 7:48 pm
by swatryan1000
This mod isn't working for me either. And before you ask, i tried it on two different computers which are both pretty decent gaming computers. I tried the administrator trick but that didn't work either. It's a shame considering how bad i want to play this mod again.

Re: SCP - Containment is Magic Mod (V2.2.3)

Posted: Wed Apr 20, 2016 1:56 pm
by SCP-CIM
the archive has everything. sorry I can't be anymore help...

Re: SCP - Containment is Magic Mod (V2.2.3)

Posted: Wed Apr 20, 2016 8:35 pm
by Rodj
It happens with me to on Windows 10, I get the MAV a little after it loads 90% before it shows the menu. I'm guessing its because the latest version got reverted to SCP:CB V1.2.2 base since the V1.2.3 source code didn't come with the patch.

Re: SCP - Containment is Magic Mod (V2.2.3)

Posted: Sat May 07, 2016 2:53 am
by WillWow_mc
Well, I've been playing the newest version for a while and I'm trying to get the custom rooms to work. Hopefully that'll be achievable, because last time there were issues when it came to footstep sounds and the like.

Oh, and weren't there multiple fixes to the signs scattered around the facility? Like, I'm pretty sure we had LTF of all of the signs, but now I can't find any signs with LTF on them except for the non-working rock one (which will hopefully be working when I'm finished).

Re: SCP - Containment is Magic Mod (V2.2.3)

Posted: Sat May 07, 2016 3:00 am
by WillWow_mc
Rodj wrote:It happens with me to on Windows 10, I get the MAV a little after it loads 90% before it shows the menu. I'm guessing its because the latest version got reverted to SCP:CB V1.2.2 base since the V1.2.3 source code didn't come with the patch.
We're still unsure of why Windows 10 isn't working for some people, I'm using Win10 and it's working quite well for me, except I have to save and reload my game every now and then due to a sound failing to load and spamming the console about it.

Re: SCP - Containment is Magic Mod (V2.2.3)

Posted: Sat May 28, 2016 11:19 am
by SCP-CIM
Hi everypony!

I've done some sound changes and will be soon uploading the new update!

Here the new intro changes at {REDACTED}

may contain dragon eggs!!!

If you find them don't spoil the supprise for everypony else!

Re: SCP - Containment is Magic Mod (V2.2.3)

Posted: Tue May 31, 2016 8:35 am
by SCP-CIM
The latest build is now UP!

get it at {redacted}

Fixes:
* LTF-106 Size fixed
* New Announcer for intro
* New Dragon eggs

Re: SCP - Containment is Magic Mod (V2.2.3)

Posted: Tue May 31, 2016 11:43 pm
by Rodj
Found out why everyone has MAVs,
You forgot to put the "Saves" folder in the download.