Nice! however...
•For some reason, the game window is still titled as version 0.0.1
•When you die, your weapons become invisible after you respawn
Re: [1.1.5] SCP - Nine Tailed Fox Mod (v0.0.2) (Download)
#222How are you meaning if you are respawning? Meaning if you used the "Load Game" button after you died?KirbyMario12345 wrote:Nice! however...
•For some reason, the game window is still titled as version 0.0.1
•When you die, your weapons become invisible after you respawn
About the title: Must be a little mistake, but this will then be changed as soon as I'm making the 0.0.3.
Re: [1.1.5] SCP - Nine Tailed Fox Mod (v0.0.2) (Download)
#223There is MAV and I do not find the new commands in the console
Re: [1.1.5] SCP - Nine Tailed Fox Mod (v0.0.2) (Download)
#224Yes, that's what I mean. Also the player is still referred to as D-9341. To fix that go into main.bb and search for "death message" and replace "Subject D-9341" with "MTF-unit ████" or something along those lines.PXLSHN wrote: How are you meaning if you are respawning? Meaning if you used the "Load Game" button after you died?
Last edited by AgentParadox on Sun Aug 23, 2015 9:56 pm, edited 1 time in total.
Re: [1.1.5] SCP - Nine Tailed Fox Mod (v0.0.2) (Download)
#225OK, these are two bugs. Please let me know what exactly is your problem (the MAV you had).epicgamer123 wrote:There is MAV and I do not find the new commands in the console
@All: I updated the first page with a button called "How to report a bug/many bugs", please read this and then report the bugs (it's only a recommended thing, but I prefer that because then it's much easier for me to locate this bug and then find a fix for it).
EDIT:
Yes, I know, I didn't thought of fixing them. But I'm sure in the 0.0.3 version they should be fixed.KirbyMario12345 wrote:Yes, that's what I mean. Also the player is still referred to as D-9341. To fix that go into main.bb and search for "death message" and replace "Subject D-9341" with "MTF-unit ████" or something along those lines.PXLSHN wrote:
How are you meaning if you are respawning? Meaning if you used the "Load Game" button after you died?
Re: [1.1.5] SCP - Nine Tailed Fox Mod (v0.0.2) (Download)
#226As I said it I do not see the new commands of the console
PS : I have no more the bug of the MAV (at the moment)
PS : I have no more the bug of the MAV (at the moment)
Re: [1.1.5] SCP - Nine Tailed Fox Mod (v0.0.2) (Download)
#227You mean the "ntf help" command? I think it has something to do with the fact that the Console is seeing the "help" part as a parameter rather than the command itself (it thinks the command is just called "ntf"). So the command can't be typed in. I change it to "ntfhelp" for the next version. But here's what you would get if you typed in the command (so you don't need to wait until the next version will come out):epicgamer123 wrote:As I said it I do not see the new commands of the console
PS : I have no more the bug of the MAV (at the moment)
Code: Select all
LIST OF NTF COMMANDS
******************************
- damagekevlar [damage]
- infinitestamina [true/false]
- debugmode1
- debugmode2
- debugmode3
Re: [1.1.5] SCP - Nine Tailed Fox Mod (v0.0.2) (Download)
#228Another bug I found is that some NPC's do not load there texture, all I can find is 1123 Officer and 035 (I do not know if there is more)
They just load a white texture, the nazi still loads his gun texture though.
You also said that in the alpha, you would make the bullets hit the NPC's instead of it going through them, will that be added in 0.0.3? Or is that still a while away.
They just load a white texture, the nazi still loads his gun texture though.
You also said that in the alpha, you would make the bullets hit the NPC's instead of it going through them, will that be added in 0.0.3? Or is that still a while away.
Don't worry about your son, he will be sent to the deep dark depths in no time.
Re: [1.1.5] SCP - Nine Tailed Fox Mod (v0.0.2) (Download)
#229About the missing textures: I will look at them and try to get a fix for it. It might cause some texture problems as I messed with the StrictLoad-functions (I think I made a mistake there which could lead to the textures be white). Strangely though is that if a texture/brush/image is missing, it is supposed to make a "missing texture" texture (like in Garry's Mod). Maybe it's just that the game got confused because I messed with these functions.slender1200 wrote:Another bug I found is that some NPC's do not load there texture, all I can find is 1123 Officer and 035 (I do not know if there is more)
They just load a white texture, the nazi still loads his gun texture though.
You also said that in the alpha, you would make the bullets hit the NPC's instead of it going through them, will that be added in 0.0.3? Or is that still a while away.
About the question when the NPCs should be hitable: I think I will add it into 0.0.3, as I'm planning other things for the 0.0.3 rather than just updating a room and adding some things such as corpses. So I think the NPCs will then be hitable there.
Re: [1.1.5] SCP - Nine Tailed Fox Mod (v0.0.2) (Download)
#230Will 0.0.3 also fix the bug where not all of the chat lines work? As in, it won't even play the sound when the corresponding key is pressed. (e.g. the 173 lines and the tesla line never worked for me)PXLSHN wrote: About the question when the NPCs should be hitable: I think I will add it into 0.0.3, as I'm planning other things for the 0.0.3 rather than just updating a room and adding some things such as corpses. So I think the NPCs will then be hitable there.