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Re: [1.2.3] SCP - Nine Tailed Fox Mod (v0.1.1) The Big Update

Posted: Sun Jun 12, 2016 6:03 am
by Vane Brain
Mack wrote:BUG REPORT:

Whenever I reload a save after exiting to the menu or the game entirely, the HUD and everything else will load finw except the weapons won't show up on the screen and I am unable to change weapon or fire. I am able to, however, interact with buttons, inventory and items to pick up.
We know this bug and it will be fixed for v0.2

Re: [1.2.3] SCP - Nine Tailed Fox Mod (v0.1.1) The Big Update

Posted: Sun Jun 12, 2016 9:25 am
by Mack
Vane Brain wrote:
Mack wrote:BUG REPORT:

Whenever I reload a save after exiting to the menu or the game entirely, the HUD and everything else will load finw except the weapons won't show up on the screen and I am unable to change weapon or fire. I am able to, however, interact with buttons, inventory and items to pick up.
We know this bug and it will be fixed for v0.2
Thank you very much.

Re: [1.2.3] SCP - Nine Tailed Fox Mod (v0.1.1) The Big Update

Posted: Mon Jun 13, 2016 5:49 pm
by AgentParadox
Bug report:

When I had captured SCP-173, it was too wide for the stairs in the small server room, so I couldn't contain it.

Re: [1.2.3] SCP - Nine Tailed Fox Mod (v0.1.1) The Big Update

Posted: Mon Jun 13, 2016 7:50 pm
by Vane Brain
KirbyMario12345 wrote:Bug report:

When I had captured SCP-173, it was too wide for the stairs in the small server room, so I couldn't contain it.
Just go without him until he will teleport to the player

Re: [1.2.3] SCP - Nine Tailed Fox Mod (v0.1.1) The Big Update

Posted: Mon Jun 13, 2016 9:51 pm
by AgentParadox
I did, although a MAV stopped me at the HCZ

Re: [1.2.3] SCP - Nine Tailed Fox Mod (v0.1.1) The Big Update

Posted: Wed Jun 15, 2016 3:56 pm
by MetroDelta
Bug report : When I entered a Tesla gate room, a door was merged with the gate, when I tried to approach it, the gate activated and I instantly had a MAV.

Re: [1.2.3] SCP - Nine Tailed Fox Mod (v0.1.1) The Big Update

Posted: Wed Jun 15, 2016 4:56 pm
by PXLSHN
MetroDelta wrote:Bug report : When I entered a Tesla gate room, a door was merged with the gate, when I tried to approach it, the gate activated and I instantly had a MAV.
We already have this issue fixed for 0.2.0 (it was a error with the SZL feature, but I already fixed it). Thanks anyway for the report :D

Re: [1.2.3] SCP - Nine Tailed Fox Mod (v0.1.1) The Big Update

Posted: Thu Jun 16, 2016 5:46 pm
by Mr. Guy
For everyone getting bugs with 0.1.1 update, I just recommend downloading 0.1.0 and wait for 0.2.0.

Hey, guys! So, I've not posted in a very long time detailing all of the things I've done with the Coop addition to the mod. I've been facing an error which doesn't allow a server to be created, but I fixed it, and then another error is created. It's a big headache but I'm going to try to fix everything that I can. I also might make another Coop mod seperate, after I finish it. So you and a friend can play as Class-Ds.

Re: [1.2.3] SCP - Nine Tailed Fox Mod (v0.1.1) The Big Update

Posted: Thu Jun 16, 2016 5:49 pm
by AveryLP
Mr. Guy wrote:For everyone getting bugs with 0.1.1 update, I just recommend downloading 0.1.0 and wait for 0.2.0.

Hey, guys! So, I've not posted in a very long time detailing all of the things I've done with the Coop addition to the mod. I've been facing an error which doesn't allow a server to be created, but I fixed it, and then another error is created. It's a big headache but I'm going to try to fix everything that I can. I also might make another Coop mod seperate, after I finish it. So you and a friend can play as Class-Ds.
Well, it's going to be long until 0.2.0, considering 1.3 for the main game is coming anytime soon.

Re: [1.2.3] SCP - Nine Tailed Fox Mod (v0.1.1) The Big Update

Posted: Thu Jun 16, 2016 5:51 pm
by Mr. Guy
AveryLP wrote:
Mr. Guy wrote:For everyone getting bugs with 0.1.1 update, I just recommend downloading 0.1.0 and wait for 0.2.0.

Hey, guys! So, I've not posted in a very long time detailing all of the things I've done with the Coop addition to the mod. I've been facing an error which doesn't allow a server to be created, but I fixed it, and then another error is created. It's a big headache but I'm going to try to fix everything that I can. I also might make another Coop mod seperate, after I finish it. So you and a friend can play as Class-Ds.
Well, it's going to be long until 0.2.0, considering 1.3 for the main game is coming anytime soon.
Reglias told me that they are trying to get it out in a month, maybe this month but I don't know. Expect major features, really major.