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Anomalous Items [DISCONTINUED]
Posted: Sun Jan 06, 2013 6:39 pm
by juanjp600
This is a small mod that adds two new items, "Anomalous Origami" and "Anomalous Duck", both created by placing Origami in SCP-914, Very Fine setting (ducks have 1 out of 3 chances of spawning). Instead of falling down, these anomalous items float in a random direction.
This mod also edits some documents, so when you drop them they will take the correct texture (the burnt note will not be clean when you find it on the floor, Daniel's note won't have the SCP logo when dropped, etc.)
The console has been tweaked as well. The last command you type in will be memorized, when you press the Up key in the console the previously used command will show up (spawn lots of MTFs in no time

)
Executable and resources: http://www.mediafire.com/?2qxwkmzzn3d71l4
Source Code: http://www.mediafire.com/?o5xn0zcdynywg7o
Re: Anomalous Items
Posted: Sun Jan 06, 2013 7:19 pm
by InnocentSam
Me likey the console fix. "disable173, enter, up, disable, disable106, enter"
Re: Anomalous Items
Posted: Sun Jan 06, 2013 11:58 pm
by mrpeanut188
Geez, you must play with the source code alot. I only brought it out like 4-5 times. I still need ideas. (That I lack.)
Re: Anomalous Items
Posted: Mon Jan 07, 2013 1:43 am
by MonocleBios
juanjpro wrote:
The console has been tweaked as well. The last command you type in will be memorized, when you press the Up key in the console the previously used command will show up (spawn lots of MTFs in no time :D )
Wait, so people actually do care about console mods?
In that case I'd better get to working on revamping the darn thing(memory arrays, proper text parsing).
I wouldn't recommend using the spawnmtf command more than 5 or so times.
I didn't think that many people would use the command multiple times, so I didn't write the command to be very efficient.
On that note, I should probably get that deletemtf [x/all] command done before the next update...
Re: Anomalous Items
Posted: Mon Jan 07, 2013 2:42 am
by juanjp600
mrpeanut188 wrote:Geez, you must play with the source code alot. I only brought it out like 4-5 times. I still need ideas. (That I lack.)
I like programming. I have some experience with other Basic languages, and I'm quite fluent with Game Maker. I code for fun

Hope you find ideas.
MonocleBios wrote:Wait, so people actually do care about console mods?
In that case I'd better get to working on revamping the darn thing(memory arrays, proper text parsing).
I wouldn't recommend using the spawnmtf command more than 5 or so times.
I didn't think that many people would use the command multiple times, so I didn't write the command to be very efficient.
On that note, I should probably get that deletemtf [x/all] command done before the next update...
I mainly wrote that small console addition to test the rest of the mod (I spawned lots of origami in 914's input booth).
I also spawned lots of ducks at Gate A Then I left it in since it seemed like a cool feature, as those who like using the console might find re-writing commands quite annoying.
Re: Anomalous Items
Posted: Mon Jan 07, 2013 8:17 am
by mrpeanut188
juanjpro wrote:mrpeanut188 wrote:Geez, you must play with the source code alot. I only brought it out like 4-5 times. I still need ideas. (That I lack.)
I like programming. I have some experience with other Basic languages, and I'm quite fluent with Game Maker. I code for fun

Hope you find ideas.
MonocleBios wrote:Wait, so people actually do care about console mods?
In that case I'd better get to working on revamping the darn thing(memory arrays, proper text parsing).
I wouldn't recommend using the spawnmtf command more than 5 or so times.
I didn't think that many people would use the command multiple times, so I didn't write the command to be very efficient.
On that note, I should probably get that deletemtf [x/all] command done before the next update...
I mainly wrote that small console addition to test the rest of the mod (I spawned lots of origami in 914's input booth).
I also spawned lots of ducks at Gate A Then I left it in since it seemed like a cool feature, as those who like using the console might find re-writing commands quite annoying.
I'm on an iPad, and can't splice quotes, but I'm proficient in Game Maker, and a little in JavaScript and C#. And I have a
really good idea, I even made my own SCP for it. Just know, there will be weapons involved, so it won't be based on horror nearly as much. Another critical component is 914. I'm debating whether or not to make it animated, because it will be a huge part of the mod. Anyways, good console fix!
MonocleBios wrote:juanjpro wrote:
The console has been tweaked as well. The last command you type in will be memorized, when you press the Up key in the console the previously used command will show up (spawn lots of MTFs in no time

)
Wait, so people actually do care about console mods?
In that case I'd better get to working on revamping the darn thing(memory arrays, proper text parsing).
I wouldn't recommend using the spawnmtf command more than 5 or so times.
I didn't think that many people would use the command multiple times, so I didn't write the command to be very efficient.
On that note, I should probably get that deletemtf [x/all] command done before the next update...
Sorry for horrible post formatting, when I get to my comp ill refine my post.
Re: Anomalous Items
Posted: Tue Feb 11, 2014 7:05 pm
by samhamnam
juanjpro wrote:I like programming. I have some experience with other Basic languages, and I'm quite fluent with Game Maker. I code for fun

Hope you find ideas.
Do you also use game maker? Because I use to.]
So you also use game maker?!
Re: Anomalous Items [DISCONTINUED]
Posted: Wed Feb 12, 2014 12:18 pm
by Nightmare Tank
Can people please stop necromancing threads, for the love of Nightmare? I mean I've seen more necromanced threads in the past week, than I have in the 4 months or however long I've been here...
Re: Anomalous Items [DISCONTINUED]
Posted: Wed Feb 12, 2014 6:26 pm
by Irontaco
Locking, remember to always read a thread completely and carefully before you want to attempt a necropost. Do not repeat this again.