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SCP:CB Alpha Feel (Lite)

Posted: Wed Jan 09, 2013 6:23 am
by Mirocaine
Mirocaine is back once again, and true to form, he has not come empty handed! For those of you that enjoyed the look of the classic SCP:CB early Alpha versions, then rejoice...we have, for your SCP:CB gaming enjoyment, a mod that will achieve this! Designed to be an 'update', v1.0 will require the original SCP:CB Game | (v0.6.5) to work.

Some of the features of this download include:
-Restored original main menu theme to full.
-Original and more aggressive SCP-106.
-Updated pre-v0.2.0 sounds including SolidBaker voice acting.
-New textures to match the classic original.
-And more...


Essentially, this mod makes SCP:CB look & sound like the classic v0.2.0 Alpha version, another great feature of this mod is that it is both lightweight and easy to install! Don't be the last one in your area to have your very own copy, and avoid any potentially long lineups, start your download now! Enjoy!

Click here to Download this File

History...:

v1.0 - Initial public release (very basic but functional).



Requirements...:

Needs at least SCP:CB v0.6.5.



Installation...:

Drag and drop or copy + paste files into scp:cb v0.6.5 game directory files and overwrite all. (recommend to make backup game folder).


(on a scary sidenote when I compiled this it had exactly 6.66 MB's, luckily Mediafire said it rounded up to 6.67 when I was uploading..) Thanks to Dafama as well for writing inspiration =)

Re: SCP:CB Alpha Feel (Lite)

Posted: Wed Jan 09, 2013 10:29 am
by Steelpoint
Or you could just play the original version?

Nonetheless this does seem like an interesting mod.

Re: SCP:CB Alpha Feel (Lite)

Posted: Wed Jan 09, 2013 4:06 pm
by InnocentSam
More dangerous 106 you say?

You crazy bro.

Re: SCP:CB Alpha Feel (Lite)

Posted: Wed Jan 09, 2013 4:10 pm
by spartan322
Was the peripheral jumper added while on alpha? Because it would be cool if you added him.

Re: SCP:CB Alpha Feel (Lite)

Posted: Wed Jan 09, 2013 4:18 pm
by ndi05
spartan322 wrote:Was the peripheral jumper added while on alpha? Because it would be cool if you added him.
372 was added on 3.2 i guess

Re: SCP:CB Alpha Feel (Lite)

Posted: Wed Jan 09, 2013 4:21 pm
by spartan322
ndi05 wrote:
spartan322 wrote:Was the peripheral jumper added while on alpha? Because it would be cool if you added him.
372 was added on 3.2 i guess
Oops, I meant the cowbell. Was that in alpha?

Re: SCP:CB Alpha Feel (Lite)

Posted: Wed Jan 09, 2013 4:22 pm
by ndi05
I think so.Im too lazy to check, look at the changelist.

Re: SCP:CB Alpha Feel (Lite)

Posted: Wed Jan 09, 2013 4:52 pm
by Steelpoint
The cowbell was removed around Version 0.2.1.

Re: SCP:CB Alpha Feel (Lite)

Posted: Wed Jan 09, 2013 5:01 pm
by WhiteAce
You are correct.

v0.2.1
- replaced SCP-513 and SCP-513-1 with a new SCP

Re: SCP:CB Alpha Feel (Lite)

Posted: Wed Jan 09, 2013 7:02 pm
by Omniary
Hmm, interesting mod here, I'll try it out later. So, I assume most of the current features are in this mod, like the introduction, and MTF, but with sounds and textures like that of older versions?

Oh, and on the topic of replacing Solidbaker's voice acting, I did this for a personal mod myself, but I replaced the "The site is experiencing multiple keter and euclid class containment breaches. Full site lockdown initiated." line with Solidbaker's to differentiate the tester in 173's room and The Site Official over the intercom. Perhaps Solidbaker could stay as the 173 room tester, and DLY as the Site Official?