[1.3.11] Achievement Run- Custom Map

#1
Say goodbye to "Sixth Rush" (my other achievement map that is actually bad) this time I came back with a better map for obtaining achievements and it is called simply "Achievement Run".

Here's a download link: https://jumpshare.com/v/rNeqna6UNQDLmJFy3xTw

Tips:
Spoiler
* You can study the map yourself from map editor before starting beating it.
* You can always create a backup save file before doing anything riskful.
* You should first visit the lockroom to the left and instead of crossing it wait until you see MTF on camera. That means SCP-173 will pose no threat to you now. Retreat into opposite direction after that.
* After getting level 2 keycard you can descent down to the coffin chamber and take level 3 keycard. Do it mandatorily.
* Before jumping into sinkhole go to right until SCP-106 will go out of wall. Let him see you and run to tesla gate. After that visit SCP-049 chamber for level 4 keycard but before that take 2 SCP-500 pills from maintenance tunnel. Use first pill after exiting SCP-049 chamber if you got hurt.
* Before exiting pocket dimension you should have at least one pill left for healing. If you have none but you're damage level is low since you potentially consumed one shortly before quitting pocket dimension, medkit from SCP-914 chamber can still possibly save you. Escape pocket dimension the way you will end up in front of SCP-106 chamber or inside of it.
* A pill from SCP-035 storeroom can be refined to SCP-427. Reminders: Don't forget to take SCP-148 with you and the code to the door is 5731.
* Create a backup save file before creating omni keycard.
* The code to Doctor Harp's office is 7816.
* Keep SCP-714 in case of SCP-049's return.
* You can finish this map before SCP-966 will start attacking you.
Both feedback and bug reports are welcome as well as gameplay videos.
Last edited by rico6822 on Wed Jan 01, 2020 7:21 pm, edited 1 time in total.
Barotrauma submarine designer- rico6822

Re: [1.3.11] Achievement Run- Custom Map

#2
A minor update not to fix any harmful bugs (since there are none) but to make post-pocket dimension part shorter:

* SCP-008 and SCP-205 chambers switched places so new SCP-079 location cannot collide with SCP-205 chamber.

* Regular corridor near area meant for "Shell Shocked" achievement had been replaced with SCP-789-J.

* Old SCP-789-J location had been removed and replaced with nothing and now post-pocket dimension sequence is being shorter by 1 room of length.

* Description now mentions the version of the game meant for playing it.

* Somehow removed harmless floating door error inside SCP-294 cafeteria.
Barotrauma submarine designer- rico6822