[1.3.11]SCP - Almost Impossible Mod v.1.0.1 revision 4

#1
Are you tired of the base game? Is it too easy, even on Keter mode? Fear not you have come to the right place!
This mod is almost impossible, sry n00bs. Also fuck the Scp-966s there speed is -1 so they cant fucking move fuck them!
Also feel free to give me any ideas to improve the mod!
Good luck and have fun!

Warning this mod contains violent camera shaking, if you have epilepsy or if you get motion sick very easiely then beware!
-Vurbi 10

- Change

-Changelog
**WARNING** **SPOILERS AHEAD**
Version 1.0.1 revision 4
Spoiler
-Lots of bug fixes
-Memory access violation fixed for 914, 1123
Warning there can be a memory access violation at the start to fix this create a new game!
-When a door is closed/opened the player will blink
Version 1.0.1
Spoiler
NPCs/NPC changes
-When the player looks at SCP-173 the camera will start shakeing
-When the player looks at SCP-106 the blink meter set to -1 and the fog is closer
-When the player looks at SCP-049 the players vision will go blurry
-On euclid the speed of all NPCs is multiplied by 1.5
-On keter the speed of all NPCs is multiplied by 5
-SCP-173 has more range
-NTF are super precise and have a larger activation radius(then have a big brain a bit bigger)
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Map changes
-SCP-860 is now in SCP-1499 room and vice verca
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Mechanic changes
-When the player is running there is a 1 in 1000 chance to trip
If the player trips then the player will blink and stamina will be set to 0
-When the player can pick up a item there is a 1 in 125 chance / per tick, that the player will cut themselfs, the cut will deal 1 damage btw 5 is a insta-kill
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Graphical changes
-Gas mask overlay now has a glitchy look
-Night vision overlay is good looking and a bit thicc
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- Features
**WARNING** **SPOILERS AHEAD**
Spoiler
-SCP-049 speed is now 2.5
-SCP-096 speed is now 999999999999999.1 , also a bit taller.
-SCP-106 speed is now 10.5 , a lot larger.
-SCP-173 speed is now 75 , is also super tiny.
-SCP-860-2 speed is now 75, is a bit smaller.
-SCP-939 speed is now 25, there are also super tiny like SCP-173 but a little smaller.
-Guards and NTF are now smaller and a bit faster.
Player and mechanic changes
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Player changes
-Blinking is faster.
-The player has less stamina.
-The player only has 3 inv slots.
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Mechanic changes
-When a door opens the player blinks or when the player pushes a door button or interacts with a keycard reader or a dna scanner or a keypad.
-When the player can pick up a item there is a 1 in 5 chance / per tick, then the camera will shake for about 10 secs.
There is a 1 in 10 / per tick that the screen will go blurry for about 5 secs.
There is also a 1 in 15 chance / per tick that the player will get sick and after about 20 secs the player will vomit(the player wont take damage to the vomit)
-When the player is taken to the pocket dimension, he/her will take more damage(3 5 is a insta-kill)
- When the player gets shoot him/her will die TL;DR Bullets are a insta-kill.
-Almost all events are have a 100% chance to happen
914 changes
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-Night vision goggles on fine will upgrade but will spawn a NTF unit. On very fine it will spawn about 8 NTF units.When on 1:1 it will turn to a gas mask.
-Gas mask on fine will upgrade, and same with very fine, on 1:1 it turns you guessed it! It turns in to night vision goggles.
-Ballistic vest is the same as night vision goggles when upgrading.
-When SCP-513 is put on 1:1 , fine or very fine it will spawn about 5 SCP-513-1s.
Graphic changes
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-Keycard models and INV slot sprites are swaped around.
-Signs are also spawed around.
-And much more graphical changes...
Map Changes
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-Tesla, gas, and decontamination rooms have a larger chance to spawn
-Screenshots Credits: Regalis The creator of SCP:Containment Breach
Download 1.0v: fucking google drive ruined my post...
Download 1.0.1v revision 4 :
Download 1.0.1v revision 4 source code :
Moddb post: https://www.moddb.com/mods/1311scp-almo ... e-mod-v101
Game jolt post: https://gamejolt.com/games/vurbi10scpcbalmod/514150
Good luck and have fun!
-Vurbi 10
Last edited by Vurbi10 on Fri Jul 24, 2020 9:47 am, edited 6 times in total.