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Re: [0.6.6] SCP-008 Infection mod

Posted: Fri Feb 15, 2013 7:54 am
by InnocentSam
MonocleBios wrote:Any reason why infect is incremented in the event and decremented with the pill, rather than set to the appropriate Boolean values. (Every test on the variable is Boolean)
Only thing that really caught my attention after a quick 5 min scan... besides the 'if conditional hell', so I probably missed some other stuff.
Modulus and division are your friends 8D
Nice job though, better than my console and bug fix shenanigans.
They are decremented because they're left over from when I wanted to slowly cure it. I figured life (the game) was too long already.

And the if conditional hell is the result of a "safer route" I took. It was too annoying to divide it normally for fading in the sprite (I think my thread on it is still around) so I took the less annoying path :P
Besides, it works doesn't it? :)

Re: [0.6.6] SCP-008 Infection mod

Posted: Fri Feb 15, 2013 9:20 pm
by OmiSC
Even though it works, your code (regarding the If hell) quantizes the rate at which the graphic overlay changes opacity. That is to say, if you wanted the opacity to change in any granule smaller than 0.05 (or whatever it was - not referencing the code at this moment), you would need to extend the length of your code. Also, the way you've implemented it, you have the game setting the opacity of the overlay to the exact same value repeatedly over many frames.

Re: [0.6.6] SCP-008 Infection mod

Posted: Fri Feb 15, 2013 10:17 pm
by SCP-999-J

Re: [0.6.6] SCP-008 Infection mod

Posted: Fri Feb 15, 2013 11:31 pm
by InnocentSam
OmiSC wrote:Even though it works, your code (regarding the If hell) quantizes the rate at which the graphic overlay changes opacity. That is to say, if you wanted the opacity to change in any granule smaller than 0.05 (or whatever it was - not referencing the code at this moment), you would need to extend the length of your code. Also, the way you've implemented it, you have the game setting the opacity of the overlay to the exact same value repeatedly over many frames.
Again, these problems should be fixed in the patch.

Should.

Re: [0.6.6] SCP-008 Infection mod

Posted: Sat Feb 16, 2013 10:07 pm
by TheUnkownTaskSoldier
This is confusing, where do I put the Mod? Somone show me a step plan, I don't get 'Put it in the File Directory'. Where is the 'File Directory anyway?

Re: [0.6.6] SCP-008 Infection mod

Posted: Sat Feb 16, 2013 10:10 pm
by Glitch
You basically just drop it in your "SCP - Containment Breach v0.6.6" folder

Re: [0.6.6] SCP-008 Infection mod

Posted: Mon Feb 18, 2013 9:36 am
by Niborius
Sorry it took me so long, but here's the video I promised: http://www.youtube.com/watch?v=_RGMw0xNlos

I did not show everything from the mod on purpose, otherwise there wouldn't be any point for the viewer in playing it anymore.

Re: [0.6.6] SCP-008 Infection mod

Posted: Mon Feb 18, 2013 10:42 am
by InnocentSam
Niborius wrote:Sorry it took me so long, but here's the video I promised: http://www.youtube.com/watch?v=_RGMw0xNlos

I did not show everything from the mod on purpose, otherwise there wouldn't be any point for the viewer in playing it anymore.
Cheers :)

Re: [0.6.6] SCP-008 Infection mod

Posted: Mon Feb 18, 2013 11:18 am
by Niborius
No problem :) Thanks for making these mods, I love them.

Re: [0.6.6] SCP-008 Infection mod

Posted: Mon Feb 18, 2013 10:28 pm
by BJFowLer
I haveing trouble installing this. I make video games but i can't install a mod. I'm so sad.