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[0.6.6] SCP-008 Infection mod

Posted: Tue Feb 12, 2013 7:12 pm
by InnocentSam
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What this is
This mod adds in infections, hazmat suits, SCP-008, SCP-500, SCP-005, new rooms, new sounds, all sorts.
If you start hearing voices, you better hurry up...

I wish I could reveal more about the mod, but as it's designed to be scary and "new", like new additions to the full game, I'm going to leave the element of exploration in :)

How to install
Just drag and drop into the SCPCB 0.6.6 directory and run the modded exe. The source is included for anyone who'd like to see it.

Download
The mod is now included in the official SCP game, bigger and better. But for muppets who want the rubbish-er version, download here:
http://dl.dropbox.com/u/17887537/SCP008.rar

Credits
Regalis for the game and helping me with problems via PM.
Prune for sound effects/music + beta testing
gameroyale for finding two very bad bugs

Preview
[youtube]_RGMw0xNlos[/youtube]
By Niborius
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Bug reports
Post them here if you find them.

MAV: Memory Access Violation
Run in compatibility mode for Windows XP Service Pack 3 and run as admin. That fixed it for me.

Donations
Believe it or not, modding takes up a bit of time! If you have enjoyed the mod, please consider donating.

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Re: [0.6.6] SCP-008 Infection mod

Posted: Tue Feb 12, 2013 7:51 pm
by Sparks
Gonna try this out after i have tried the new version of the mlp mod.

Re: [0.6.6] SCP-008 Infection mod

Posted: Tue Feb 12, 2013 8:39 pm
by Niborius
I'm downloading this now and I'll make a video for you on youtube :) I'm curious!

Re: [0.6.6] SCP-008 Infection mod

Posted: Tue Feb 12, 2013 8:45 pm
by InnocentSam
Niborius wrote:I'm downloading this now and I'll make a video for you on youtube :) I'm curious!
7:04 PM - InnocentSam: one sec, testing 008
7:05 PM - InnocentSam: infect still works
7:09 PM - InnocentSam: HOLY GODDAMN SHIT
7:09 PM - InnocentSam: I left the test mode of [REDACTED] in and it scared the living shit out of me

Re: [0.6.6] SCP-008 Infection mod

Posted: Tue Feb 12, 2013 9:12 pm
by Niborius
@InnocentSam
Spoiler
When you get infected by SCP-008, does anything else happen other than the screen getting more red-like? You don't need to say what, just a yes or no hehe

Re: [0.6.6] SCP-008 Infection mod

Posted: Tue Feb 12, 2013 9:15 pm
by InnocentSam
Niborius wrote:@InnocentSam
Spoiler
When you get infected by SCP-008, does anything else happen other than the screen getting more red-like? You don't need to say what, just a yes or no hehe
Spoiler
Yep :wink:

Re: [0.6.6] SCP-008 Infection mod

Posted: Tue Feb 12, 2013 11:45 pm
by SlinkyCatalyst
Going to have to try this Thursday. Looks really cool.

Re: [0.6.6] SCP-008 Infection mod

Posted: Wed Feb 13, 2013 1:14 am
by Omniary
Nice, must try this out. You know, this really could also fit just as well into the main game, judging by its looks so far.

Re: [0.6.6] SCP-008 Infection mod

Posted: Wed Feb 13, 2013 1:17 am
by mrpeanut188
In the SCP-008 document, it says that it is Euclid, not Keter.
I really like how installation is Drag'n'Drop, and doesn't replace any vanilla files except for the changelog, which isn't changed in the mod.
I really find it hard to believe a KETER scp happens to be just randomly in the facility, but it doesn't have any SAFEGUARD. It has two button doors.
No keycard things, and how does 173 get in to cut your arm? WHAT VENTS? The thing can spread by air, so it is SEALED. And the windows would be bullet-proof, and hard.
Basically, you really need to beef up the amount of defence. Also, WTF is (EASTER EGG SPOILER)
Spoiler
Clementine just standing in the corner?
WHY?
Also, I can get you a better hazmat model in a few days, I was working on one when you asked me in a thread a while ago, but I never released it.

P.S. I love you for releasing the 3D World Studio things. No homo. I wish Regalis would with the source code.

Re: [0.6.6] SCP-008 Infection mod

Posted: Wed Feb 13, 2013 3:50 am
by Berkin
The [REDACTED] easter egg is a very appropriate addition. Nice touch!