Re: Multiplayer mod?
Posted: Sun Feb 24, 2013 12:10 pm
Multiplayer is multiplayer.SCP 513 wrote:Pfft,the player is static, not arms moving just like Placeholders FTWShadowZ wrote:Snip
Multiplayer is multiplayer.SCP 513 wrote:Pfft,the player is static, not arms moving just like Placeholders FTWShadowZ wrote:Snip
Umm, okai...........InnocentSam wrote:Multiplayer is multiplayer.SCP 513 wrote:Pfft,the player is static, not arms moving just like Placeholders FTWShadowZ wrote:Snip
Meaning the mere fact he has network communication between two instances of the game should be good enough.SCP 513 wrote:Umm, okai...........InnocentSam wrote:Multiplayer is multiplayer.SCP 513 wrote: Pfft,the player is static, not arms moving just like Placeholders FTW
Haha!Omniary wrote:This is looking quite nice, I really like what you've done so far. The D-Class noclipping around made me chuckle a bit.
Calm down, im not that angry or annoying. Im just showing respect. I just like your MP mods and that's it. Why are you angry? It doesn't mean cuz i cant comment stupido things.ShadowZ wrote:@SCP 513
You don't even know how much work is it. I work few days only... If you don't like the mod just gtfo and don't comment. Did you know how hard is it to make even that small thing? Do something like that yourself, then we can talk. Anyway, the most changes are invisible, becouse they are code structural changes, adding new packets now won't be a problem. This is just a quick look for player position sending, to prove you that I really do something. Give me some time, don't expect I finish everything in 5 days, with animations, additional plot, without bugs. I hope you really know what are you hating, if no, do a simple chat in any language. Then comment again
For now, I gonna leave player anims, and proceed to Entities sending, then I will add animations for everything... Mod is in heavy developement, I gonna post some vids after something is really visible.
(Sarcasm detected)SCP 513 wrote:Sexy and smacking.... This looks great
Showing respectSCP 513 wrote:Pfft, the player is static, not arms moving just like Placeholders FTW
Unfortunately, Blitz3D does NOT allow animation blending. However, I want to have this in my CB mod. Splice the head from the Class-D model, and have it drawn rotated.ShadowZ wrote: Two questions to more experienced blitz coders -
1) Can I rotate the head of Class-D model only (Without moving body)? 173 head is rotating, but I don't know how to do this...
This is already implemented into the game to check if 173 is in the camera. Search around for it, it should be under the Main Loop if I'm not mistaken.ShadowZ wrote: 2) How can I check if Entity is in view of other Player, having position, yaw and pitch of his camera? Should I create new cam and then check EntityInView? Or is there any easier way?