Which is how most- if not all- modders operate anyway.juanjpro wrote: You could've figured this out by reading the code.
Re: Multiplayer mod - UNRELEASED
#672Wait, so does all this mean that there is going to be different people working on this mod?
Re: Multiplayer mod - UNRELEASED
#673No, it means that the mod is dead. After months of anticipation. And most of us who were following this thread do not have the knowledge to continue working on it, yet.
Re: Multiplayer mod - UNRELEASED
#674They never said that.lawliet0419 wrote:No, it means that the mod is dead. After months of anticipation. And most of us who were following this thread do not have the knowledge to continue working on it, yet.
sup
roger copy bravo tango mango
roger copy bravo tango mango
Re: Multiplayer mod - UNRELEASED
#675What made you think that? Some people are still working on the mod, so look before you leap. :Vlawliet0419 wrote:No, it means that the mod is dead. After months of anticipation. And most of us who were following this thread do not have the knowledge to continue working on it, yet.
Re: Multiplayer mod - UNRELEASED
#676Oh, that is marvelous. But still, there is no point in getting our hopes up. If the mod is finished, great. If its not, no big deal, it was no one's responsibility to make it. And considering the last year and a half(I think), that I have followed this thread, there is a very low probability that this project will be completed, as it has been noted by the awesome people that took this task upon themselves: it would be easier to rewrite the game.
I'm still a bit excited about this mod and I would love to contribute, but I lack the knowledge to do so, I have yet to learn computer science. But when I do, and if this mod has yet to be released, I'll help. For now, to the people still working on this: thank you, take your time.
I'm still a bit excited about this mod and I would love to contribute, but I lack the knowledge to do so, I have yet to learn computer science. But when I do, and if this mod has yet to be released, I'll help. For now, to the people still working on this: thank you, take your time.
Re: Multiplayer mod - UNRELEASED
#677Too bad they couldn't afford anything else other then BlitzBasic... Other wise this would probably be done by now.
I am the man who is bored.
I am the boredman.
I am the boredman.
Re: Multiplayer mod - UNRELEASED
#678<rant>Catnipbuddy wrote:Too bad they couldn't afford anything else other then BlitzBasic... Other wise this would probably be done by now.
First of all, who is this "they" you are talking about? If it's juanjpro or any mod author, then they don't really have a choice of what language to use for modding the game. The game is coded in Blitz3D, which was only recently made free in September or something.
Second, Regalis had to buy a copy of Blitz when he started making games (SCP-087-B) The lack of funding is not why the game was programmed in Blitz, it is simply because it was a language that Regalis was pretty good with, and he made a game with it. People liked it, and they stuck with Blitz because it was what he had started with. I don't think Regalis thought that this game would get as big as it has. Now, we've reached a point where the game and the community behind it can't be supported by an engine made in 2001 I think. It has very limited support for newer Windows computers and no support for Mac and Linux. That's why there's not much work being done here. It's due to the engine being inefficient for the tasks at hand, and it's just simply more efficiant to port the game to a different engine, then set up a multiplayer mod with that engine, which is why juanjpro isn't really as active with this project. (If you want to see the engine port, it's stickied to the top of the collaboration forum.) Sorry if I'm completely wrong about something here,
Nightscout01
</rant>
Re: Multiplayer mod - UNRELEASED
#679I'm a bit newbie but how's the mod coming? What's left on the todo list? And has it been bug tested?
Note: I'm typing this on my iPad at midnight...
Note: I'm typing this on my iPad at midnight...

Re: Multiplayer mod - UNRELEASED
#680Hi and welcome to the forum!
If you look back a few pages, you'll notice that Juan announced that--due to performance issues and B3d limitations--he's decided to do this as part of his Irrlicht port of the game instead, which should be much quicker.
However, he released some of his source code in case anyone else wanted to try to implement it in the current B3d version of the game.
If you look back a few pages, you'll notice that Juan announced that--due to performance issues and B3d limitations--he's decided to do this as part of his Irrlicht port of the game instead, which should be much quicker.
However, he released some of his source code in case anyone else wanted to try to implement it in the current B3d version of the game.