Re: Multiplayer mod - UNRELEASED
#691This is gonna be a great mod please do this i give you my full support

Yes, I saw that. Take your time and please don't forget to bump.D-9999 wrote:All your questions are answered here.
I understand what you mean with Blitz's OOP (or lack thereof). It's completely bonkers.ShadowZ wrote:I don't want to do it in blitz.
It's painfull. Noone is paying me or juan for doing the mod. Developement is stopped for now. There are several ports being created right now, including juan's using irrlicht and mine using Unity. When there is a stable release of any of those (and they are open source/moddable) I will try to do something in that direcion. No promises this time guys.
Also, thanks for all those guys who said the mod needs time. It really does and we really tried to make it work. Unfortunately, b3d is not object-oriented and syncing it sucks.
Spoiler
Hakkla wrote: PS: SyphenTV, change your avatar please. 47MB is way over the top.
OOP is not the be-all and end-all of programming paradigms. While B3D certainly has its problems, I don't think fact that it's procedural is one of them.Hakkla wrote:I understand what you mean with Blitz's OOP (or lack thereof). It's completely bonkers.