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Re: Multiplayer mod - UNRELEASED
Posted: Wed Feb 25, 2015 12:36 am
by Plague_Inc.
Re: Multiplayer mod - UNRELEASED
Posted: Mon Mar 09, 2015 3:31 pm
by Vulpest
Bump.
Any progress, Maria?
Re: Multiplayer mod - UNRELEASED
Posted: Mon Mar 09, 2015 7:33 pm
by D-9999
Re: Multiplayer mod - UNRELEASED
Posted: Mon Mar 09, 2015 7:51 pm
by Vulpest
Yes, I saw that. Take your time and please don't forget to bump.
Re: Multiplayer mod - UNRELEASED
Posted: Thu Mar 12, 2015 9:06 pm
by ShadowZ
I don't want to do it in blitz.
It's painfull. Noone is paying me or juan for doing the mod. Developement is stopped for now. There are several ports being created right now, including juan's using irrlicht and mine using Unity. When there is a stable release of any of those (and they are open source/moddable) I will try to do something in that direcion. No promises this time guys.
Also, thanks for all those guys who said the mod needs time. It really does and we really tried to make it work. Unfortunately, b3d is not object-oriented and syncing it sucks.
Re: Multiplayer mod - UNRELEASED
Posted: Thu Mar 12, 2015 11:29 pm
by Hakkla
ShadowZ wrote:I don't want to do it in blitz.
It's painfull. Noone is paying me or juan for doing the mod. Developement is stopped for now. There are several ports being created right now, including juan's using irrlicht and mine using Unity. When there is a stable release of any of those (and they are open source/moddable) I will try to do something in that direcion. No promises this time guys.
Also, thanks for all those guys who said the mod needs time. It really does and we really tried to make it work. Unfortunately, b3d is not object-oriented and syncing it sucks.
I understand what you mean with Blitz's OOP (or lack thereof). It's completely bonkers.
PS: SyphenTV, change your avatar please. 47MB is way over the top.
Re: Multiplayer mod - UNRELEASED
Posted: Fri Mar 13, 2015 12:06 am
by Nehpys
Hakkla wrote:
PS: SyphenTV, change your avatar please. 47MB is way over the top.
Just to say, Why? Is your browser killing itself? I see no difference. The GIF is laggy, yes, but nothing else to what I notice (And I have a REALLY Shitty computer and internet.)
Re: Multiplayer mod - UNRELEASED
Posted: Fri Mar 13, 2015 2:19 am
by MonocleBios
Hakkla wrote:I understand what you mean with Blitz's OOP (or lack thereof). It's completely bonkers.
OOP is not the be-all and end-all of programming paradigms. While B3D certainly has its problems, I don't think fact that it's procedural is one of them.
Re: Multiplayer mod - UNRELEASED
Posted: Fri Apr 24, 2015 8:15 pm
by NickL4D2
Any updates? I`ve been away for a while
Re: Multiplayer mod - UNRELEASED
Posted: Sat Apr 25, 2015 7:32 am
by epicgamer123
Needs not too much there counted has my opinion they are too much occupied by something else it's a pity it was a nice mod.