Re: Multiplayer mod?

#71
Both xD

And probably 6.9 (?) will bereleased sooner than my mod ;>

Today I was working on player anims, also the event sending is projected.

Important: THE HOST WILL BE ABLE TO MAKE CLIENT PLAY ANY SOUND HE HAS IN HIS VERSION OF SCP:CBm!!!

Re: Multiplayer mod?

#72
ShadowZ wrote:Both xD

And probably 6.9 (?) will bereleased sooner than my mod ;>

Today I was working on player anims, also the event sending is projected.

Important: THE HOST WILL BE ABLE TO MAKE CLIENT PLAY ANY SOUND HE HAS IN HIS VERSION OF SCP:CBm!!!
Great news, ShadowZ! The newest update will possibly be v.0.7

Re: Multiplayer mod?

#73
Is it possible for a BETA release or some sort? This looks really exciting, I can't wait any longer for all I care! :twisted: :laugh:

Oh, and can you predict when the Mod is coming out?

(And possibly when the next SCP:CB update is coming out aswell) :L

Re: Multiplayer mod?

#74
Guys, I really can't even predict when It would be done... I don't know how many problems I gonna have in future... If everything goes okay, then month maybe? But prepare for some problems... Can't really tell. Weekend is comming, and Im not going on any party (goddamnit :C), so I gonna relax and work ;)

Well, I don't really want to find out the anim frames... I don't wanna download those trial programs, cuz they will probably be one-use things, that make my hdd full of trash. If somebody would be so kind to check it for me... Beta testing and weekly (maybe xD) builds will be the reward ;)

Here is the list of what i need,

-Walk (all directions)
-Crouch & Stand up
-Crouch walk in all directions
-Few dying anims

I need exact frames for start and ending including the bounds, so if walk is [1,4] (For example), means for me that frames are 1,2,3 AND 4 :)

Btw, you guys are really motivating me :) All your enthusiasm makes it worth my job ;)

Re: Multiplayer mod?

#75
ShadowZ wrote:Guys, I really can't even predict when It would be done... I don't know how many problems I gonna have in future... If everything goes okay, then month maybe? But prepare for some problems... Can't really tell. Weekend is comming, and Im not going on any party (goddamnit :C), so I gonna relax and work ;)

Well, I don't really want to find out the anim frames... I don't wanna download those trial programs, cuz they will probably be one-use things, that make my hdd full of trash. If somebody would be so kind to check it for me... Beta testing and weekly (maybe xD) builds will be the reward ;)

Here is the list of what i need,

-Walk (all directions)
-Crouch & Stand up
-Crouch walk in all directions
-Few dying anims

I need exact frames for start and ending including the bounds, so if walk is [1,4] (For example), means for me that frames are 1,2,3 AND 4 :)

Btw, you guys are really motivating me :) All your enthusiasm makes it worth my job ;)
I don't know how to get the exact frames xD

It says:
Animations: 1
Start: 0
End: 2498
Don't put the gas away yet...

Re: Multiplayer mod?

#77
That Same Anon wrote:I NEED THIS

MAKE IT PUBLIC WHEN IT IS PLAYABLE

I DONT CARE IF MODELS ARE T POSE

JUST UPLOAD THIS MASTERPIECE

MAYBE THEN I WILL NOT SCAREQUIT


HNNJNNNNGH
Easy over there. Be patient for multiplayer mod.

Re: Multiplayer mod?

#78
Tons and loads of work to make it A BIT playable...

Animations would be realy nice...

Hope I gonna post new video on Sunday :)

Re: Multiplayer mod?

#79
ShadowZ wrote:Tons and loads of work to make it A BIT playable...

Animations would be realy nice...

Hope I gonna post new video on Sunday :)
This is what I see instead of separate animations
Spoiler
Image
Don't put the gas away yet...

Re: Multiplayer mod?

#80
Juicy wrote: This is what I see instead of separate animations
Spoiler
Image
Yeah, it is ONE animation. They compiled all of them into one. You have to find the frames.

I'll get them in a few minutes Shadow, and fragMOTION is CRUCIAL if making a Containment Breach mod.
The trial is free FOREVER, only thing is after a week, you are required to type out an 'Our Father' Catholic prayer.
I'm not Catholic, but it's really fast (takes about 3o secs to 1 min) and you only have to do it once a week.
It opens the Blitz3D files (.B3D), and has basic animation and mesh editing functions. It is the main application
to implement and fix any model problems before importation into CB.
Image