Re: Multiplayer mod?
#81Typing out a prayer for the trial every week? That's really bizarre.

DRIVER_IRQL_NOT_LESS_OR_EQUAL
Atheros drivers SUCK!

It's not that bizarre, only thing is he uses the really old version that included complicated words and more of them, instead of the one people say commonly. (No, I'm not Catholic though.)Destructoid wrote:Typing out a prayer for the trial every week? That's really bizarre.
No problem!ShadowZ wrote:Thank you mrpeanut188![]()
You really should be as you probably need an animator if you want to have all the animations. Currently the strafes are kinda crouched over, although only slightly.ShadowZ wrote: I don't work with 3d models...
fragMOTION is really awesome, after reading the manual, it has a really simple camera and user interface. I've never done any animation or editing in it, besides fixing the models I'm trying to import into other mods.ShadowZ wrote: So I HOPE I don't really need those programs (Maybe Im wrong, it's my first time modding SCP:CB)...
Yay!ShadowZ wrote: I gonna spend whole weekend to prepare for film on Sunday (Not promising anything), and then I upload it, if I finish what Im planning.
Yay!!ShadowZ wrote:TADA!
PLAYER ANIMS 100% WORKING!!! HuhYou can see other players walking
That's good enough to post video soon
Very good work, ShadowZ! Looking very forward to dat.ShadowZ wrote:TADA!
PLAYER ANIMS 100% WORKING!!! HuhYou can see other players walking
That's good enough to post video soon

Destructoid, the way the player WORKS is it is a CAPSULE collider with a set model to play at a set point around it. So yes, they will be synced. Unless Shadow changedDestructoid wrote:Model an afro on one. Pleaaase. Also, do the crouching and strafing animations work? Does it look synchronized with the floor ingame?