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SCP-008-1 instance implementation(no longer active)

Posted: Thu Aug 08, 2013 2:11 am
by D-9999
Well, my B3D copy finally works, so I'm gonna get modding again to add those little suckers into the game. Do not expect the mod out until a month or two.

Well, now I have a rough placeholder which will be changed ASAP, but here it is.

FRONT
Spoiler
Image
LEFT
Spoiler
Image
BACK
Spoiler
Image
RIGHT
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Image

These PLACEHOLDERS are subject to change.

Re: SCP-008-1 instance implementation(NOW ACTIVE)

Posted: Thu Aug 08, 2013 11:01 pm
by TunaTrombone
Sounds very interesting. I'll have to check it out when it's finished.

Re: SCP-008-1 instance implementation(NOW ACTIVE)

Posted: Sat Aug 10, 2013 10:33 pm
by D-9999
Well, I need your suggestions. I was gonna do something simple, say if you come into 008's room and leave, a couple moments later, an alarm goes off signifying that 008 has breached containment, then the facility slowly gets infected. If you get infected, the other infected will leave you alone, or follow you if you lead them to, say... a dead scientist, a dead guard, or a living MTF.

Re: SCP-008-1 instance implementation(NOW ACTIVE)

Posted: Sun Aug 18, 2013 3:53 pm
by SCP-Sean
what will the model be or will it be the same as Zombie1.

Re: SCP-008-1 instance implementation(NOW ACTIVE)

Posted: Sun Aug 18, 2013 4:48 pm
by D-9999
SCP-Sean wrote:what will the model be or will it be the same as Zombie1.
SCP-Sean wrote:the same as Zombie1.
SCP-Sean wrote:Zombie1.
Reg bought that model. I can't use that, as that would be stealing money. Same with the Class-D model. That costed money. Almost every model is his, so I can't use any of them. I will use a custom model. That's a FACT.

Re: SCP-008-1 instance implementation(NOW ACTIVE)

Posted: Mon Sep 02, 2013 11:49 pm
by D-9999
Ain't to late to bump, right? Anyhow, I'm gonna try to model a zombie, but it will be a Static, textureless model until further ado.

Re: SCP-008-1 instance implementation(NOW ACTIVE)

Posted: Fri Jan 10, 2014 8:08 pm
by Kenneth crooker
I dunno. The SCP-008-1 monster model looks like a big poop.

Re: SCP-008-1 instance implementation(NOW ACTIVE)

Posted: Fri Jan 10, 2014 8:09 pm
by That Same Anon
bumpity bump bump much

Re: SCP-008-1 instance implementation(NOW ACTIVE)

Posted: Fri Jan 10, 2014 10:50 pm
by Kenneth crooker
He also has a man-bulge.

Re: SCP-008-1 instance implementation(no longer active)

Posted: Sat Jan 11, 2014 12:49 am
by D-9999
Omfg it's been well over a month since my last update ffs. This mod is dead anyhow. LOCK DIS SHIT MODS PLS